1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Highest promoted unit?

Discussion in 'Civ4 - General Discussions' started by GGracchus, Dec 24, 2011.

  1. GGracchus

    GGracchus Tribune of Rome

    Joined:
    Nov 27, 2010
    Messages:
    1,377
    What is the greatest amount of experience one of your units has ever accumulated? This picture is from the Barbarian Challenge, and I got this far without a great general. I upped the barb XP cap to 500, which explains why I have more than 10 exp. He's got 13 promotions, two of which are from the protective trait.

     

    Attached Files:

  2. Matty R

    Matty R Veteran Newbie

    Joined:
    Jun 17, 2006
    Messages:
    416
    Location:
    Bolton, England
    Spoiler :


    Mine was produced with 17XP, and got the 20XP from a great general. I was also playing a PRO leader, so got Drill I and CG1 for free.
     
  3. obsolete

    obsolete Deity

    Joined:
    Dec 17, 2005
    Messages:
    6,201
    Location:
    Planet Earth
    Well, that isn't very fair. Barb-caps were put in the game for a very good reason.
     
  4. GGracchus

    GGracchus Tribune of Rome

    Joined:
    Nov 27, 2010
    Messages:
    1,377
    @obsolete: I was getting annoyed that my unit that was killing so many barbs only had a pitiful 10 exp...
     
  5. elohssa

    elohssa Warlord

    Joined:
    Jun 22, 2011
    Messages:
    292
    Highest I had was a combat 6 privateer (was fun owning frigates on coastal defence) and a combat 6 with pinch infantry.
     
  6. SamSniped

    SamSniped DJ Goodboye

    Joined:
    Jan 1, 2011
    Messages:
    5,413
    Location:
    playing some funky jams
    I've had three level 12 units simultaneously.
     
  7. TheMeInTeam

    TheMeInTeam Top Logic

    Joined:
    Jan 26, 2008
    Messages:
    25,747
    I had a GG rifle that started as an archer. Protective, so had a head start. CG III, Drill IV, guerrilla III, woods III, combat VI, pinch, cover, shock, ambush, and march. Obviously leadership too, so when things attacked him on the hill city he'd get 2 xp per defense and would often kill 10-20+ units in a given attack...

    Did it help me win anything offensively? No, not really. Anything like air power, nukes, FS immunity, and the loss of defensive bonuses will cause it to die horribly.
     
  8. Orion071

    Orion071 Home School Tutor

    Joined:
    Feb 28, 2006
    Messages:
    546
    Location:
    Raleigh, NC
    Ha! This reminded me of an insane SG that I followed back in the day. It was a OCC on deity and they custom built a city filled with resources and surrounded it with mountains so there was only 1 way in - through a forested hill. Then they parked a couple of Longbows (who became Redcoats) on the hill while wave after wave after wave of deity units threw themselves at the city. Eventually, the Redcoat had every promotion in the game.

    Yes! My search-fu was strong today...

    One ridiculous Redcoat
     
  9. Akbarthegreat

    Akbarthegreat Angel of Junil

    Joined:
    Sep 23, 2010
    Messages:
    1,806
    Location:
    Erebus
    60EXP bowman for me. I've had ridiculous exp units in the defense mod that came with bts- a hill warrior got all the promotions that it could get.

    That somehow seems like WB, even after looking at the log.
     
  10. Tlalynet

    Tlalynet Emperor

    Joined:
    Aug 24, 2007
    Messages:
    1,048
    I like more levelups, so I modded the games XP formula to require one more XP per level than the previous level required, rather than scaling exponentially.

    I still don't get units like that, though 1000 XP would clear all possible promotions, though in a normal game it doesn't go too crazy.
     
  11. Optical

    Optical The Fall of the Eleventh

    Joined:
    Sep 16, 2010
    Messages:
    5,734
    Location:
    Help me. I don't know where I am.
    Does the Defense scenario count? :mischief:

    If yes, I think I managed 250XP before I got killed once.
     
  12. GKey

    GKey Emperor

    Joined:
    Aug 16, 2009
    Messages:
    1,277
    Location:
    USA
  13. G-Max

    G-Max Deity

    Joined:
    May 20, 2006
    Messages:
    2,556
    Not using WB or counting mods that really radically alter the game rules, I've had troops that passed the 37-exp mark. Most recently, it was my cannons when playing as Germany in RFC Epic/Marathon. Because units gain exp from winning battles, not from killing enemy units, and because siege units never kill enemy defenders, it's pretty easy to turn an enemy city into an exp (and stability!) farm.
     
  14. Bei1052

    Bei1052 Emperor

    Joined:
    Oct 5, 2008
    Messages:
    1,460
    I've had a 140'ish XP unit before playing on the Earth scenario. It's actually not as hard as you might think.

    1.) Use Churchill.
    2.) Produce a city which can churn out 13 xp units.
    3.) Make a crossbowmen/grenadier with at least CG3 + Guerilla 2.
    4.) Attach a great general to it, giving it that one promotion that doubles combat xp and whatever else you fancy (I chose Drill II).
    5.) Find an AI you want to attack, preferably taking a city on a hill.
    6.) Park your "super machine gun" in the city and enjoy and watch the AI suicide its stack against your machine gun.

    I did this against Monty on the Earth map. After taking his capital, I parked my "super machine gun" unit inside of the city and watched Monty suicide nearly 60 units against it. It's a shame the promotions available to a machine gun are sub-optimal.

    *This really only works as long as the AI doesn't have cavalry or marines.
     
  15. Ataxerxes

    Ataxerxes Deity

    Joined:
    Jul 29, 2009
    Messages:
    3,073
    Privateers can get ridiculous. I've had DrillIV, CombatIV Privateers. Since they're always at war they pile on the XP's. And if they're highly promoted enough they can usually survive one Frigate. Although the AI won't suicide attack with a bunch of Caravels or Galleons, they will with Frigates even if the odds are low for the first Frigate.
     
  16. elohssa

    elohssa Warlord

    Joined:
    Jun 22, 2011
    Messages:
    292
    It'd be interesting to get 2 combatVI privateers together. in my experience, unlike caravels the AI keeps it's frigates in 2s, so 2 combatVI privateers would be it's nightmare.

    BTW the AI does suicide with caravels/galleons against privateers but it takes a lot of turns for that to happen. On marathon game speed I've seen it happen though.
     
  17. Ataxerxes

    Ataxerxes Deity

    Joined:
    Jul 29, 2009
    Messages:
    3,073
    Interesting. I always see the Frigates coming in 2s as you do, but I've never seen suicide Caravels against Privateers. That's, of course, if they're uninjured. If a Privateer has made it's attack, takes some damage and can't get back to a fully health Privateer the AI will swarm it.
     
  18. ATC1983

    ATC1983 Chieftain

    Joined:
    Apr 16, 2011
    Messages:
    89
    Location:
    Northern Ireland
    How do I remove the xp cap for fighting barbs?
     
  19. Matty R

    Matty R Veteran Newbie

    Joined:
    Jun 17, 2006
    Messages:
    416
    Location:
    Bolton, England
    I think its in the GlobalDefines file. You can either increase the cap, or get rid of it by changing the number to -1, I think. :)
     
  20. ATC1983

    ATC1983 Chieftain

    Joined:
    Apr 16, 2011
    Messages:
    89
    Location:
    Northern Ireland
    Where is the global defines file?
     

Share This Page