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Highest quantity of a single yield on one tile?

disjointaccount

Warlord
Joined
Apr 15, 2025
Messages
287
I've been doing a bit of theorycrafting for a game I want to try where I supercharge a tile for the highest yield number possible. Not the highest total yields on a tile - the largest amount of one single yield.
Here's what I've got (sorry if this list is a bit disordered):
  • The yield in question should be culture; it has the most available bonuses as far as I can tell
  • The highest number is achievable in the modern age, for obvious reasons
  • Catherine, for culture on great works
  • Majapahit as the Exploration civ, for their Panji tradition
  • Nepal as the modern civ, for extra artifact slots
  • The buildings will just be a Museum and an Opera House
    • The museum gets base +9, but the culture from the artifacts it displays appear on the tile. At 6 slots total thanks to Nepal and Catherine, with Catherine's +2 per age, along with the Touring Exhibits city state bonus, that's 78 culture for an effective base of +87 (thanks to @Krikkit1)
    • The Opera House has base +12. There are ways to get better base yields on individual buildings, but it shares its mountain adjacency with the museum, which is important
    • This is the highest combination found so far, but there might be better
  • 6 triple adjacencies:
    • 5 of the tiles surrounding the tile should be mountain natural wonders (Everest, Vihren, etc.). These give +1 adjacency for being natural wonders, and another +1 for being mountains (shout out to @TheMarshmallowBear for figuring this doubling-up out)
    • The last tile should be a grassland or tropical mountain, upon which Machu Pikchu can be placed. This means the 5 natural wonder mountains give another +1 for +3 total, and the Machu Pikchu tile itself gives +1 from the base mountain, +1 from Machu Pikchu's effect, and +1 from Machu Pikchu itself, for triple adjacencies on all 6 sides
    • This makes for a total of +18 from adjacencies on each building; +36 total
  • 9 specialists, giving +20 culture per specialist at base for +180 total
    • 5 through regular gameplay
    • One through the expansionist attribute tree
    • One from Angkor Wat
    • One from Thanh Hue
    • One from Eram Garden
  • Buffs for specialists:
    • Altar Set memento: +1 per specialist
    • Notre Dame: +3 per specialist in a celebration
    • Culture on specialists from the culture attribute tree: +1 per specialist
    • Panji (make sure to move capital away from candidate city come modern): +1 per specialist
    • Humanism: +2 per specialist
    • Democracy: +3 per specialist
    • Total of +11 per specialist; +99 at 9 specialists
  • Miscellaneous effects:
    • Pyramid of the Sun: +2
    • Eiffel Tower: +3
    • Monthon city state bonus: +4
    • Antiquarianism city state bonus: this is an awkward one, because it scales. But we're talking about the theoretical maximum here, so assuming the most perfect map where all 10 modern age cultural city states spawn and you can suzerain all of them: +20
    • Uluru, if the buildings are on desert: +2
    • Zhangjiajie, if the buildings are on rough terrain: +2
    • I'm not sure it's possible for two natural wonders two spawn close enough to fit into one settlement. I've never seen it happen and I could see there being some hard coded rule against it, but again, theoretical limits
  • Things that don't matter for one reason or another:
    • The second memento
      • The only other one that gives culture on districts is Kasugi no Tsuragi, and it requires happiness buildings. As far as I can tell, there are no happiness buildings with culture adjacencies that can beat the Museum
    • The antiquity civ
      • Again, everything they offer in terms of traditions or unique buildings can't beat the Museum. Maya has some more stuff going on with happiness buildings, but it doesn't get close to base 87, and doesn't have the mountain adjacency it'd need to replace the Opera House
    • Forbidden City:
      • Only gives the effect to walled districts, and it wouldn't be possible to wall the district while it has adjacencies on 6 sides
    • Hale O Keawe
      • As above, its buff is mutually exclusive with better stuff. The culture it gives doesn't make up for no water buildings being as good candidates as the chosen buildings
    • Muzibu Azaala Mpanga
      • Basically the exact same as Hale O Keawe
I think that should make for 447 culture total. My maths and/or understanding of adjacency mechanics could be off though.

Can anyone think of anything I've overlooked? I haven't gone through the full civics trees for every modern civ so it's possible I'm missing something and there's a better candidate than Nepal. Likewise, there could be a synergy I'm missing that offers more additional culture than building combo I've identified before adjacencies are considered. Maybe it's just me that's into this sort of thing but exercises in theorycrafting like this are a lot of fun and I think the potential for deeper, more specialised "builds" in VII with mixing and matching civs, leaders, and mementos really lends itself to these kinds of silly challenges.
 
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I've been doing a bit of theorycrafting for a game I want to try where I supercharge a tile for the highest yield number possible. Not the highest total yields on a tile - the largest amount of one single yield.
Here's what I've got (sorry if this list is a bit disordered):
  • The yield in question should be culture; it has the most available bonuses as far as I can tell
  • The highest number is achievable in the modern age, for obvious reasons
  • The buildings will simply be a Museum and Opera House; there are no uniques with both culture base and culture adjacency, and any bonues to uniques are less than the base yields of the regular culture buildings
  • 6 adjacencies, at least one of which must be a mountain
  • 9 specialists
    • 5 through regular gameplay
    • One through the expansionist attribute tree
    • One from Angkor Wat
    • One from Thanh Hue
    • One from Eram Garden
  • Buffs for specialists:
    • Altar Set memento
    • Notre Dame
    • Culture on specialists from the culture attribute tree
    • The Majapahit tradition Panji (make sure to move capital away from candidate city come modern)
    • Humanism
    • Democracy
  • Miscellaneous effects:
    • Pyramid of the Sun
    • Machu Pikchu (hence the aforementioned need for a mountain)
    • Eiffel Tower
    • Choosing either France or Russia as the civ
      • For France, the Reign of Terror tradition unlocked via Great Person gives +3 culture on all quarters
      • For Russia, placing the district on tundra gives +2 from Prosveshchenie and a further +1 on Table of Ranks mastery for +3 total
      • Will almost certainly choose France as not needing tundra drastically simplifies the terrain requirements
  • Things that don't matter for one reason or another:
    • Forbidden City:
      • Only gives the effect to walled districts, and it wouldn't be possible to wall the district while it has adjacencies on 6 sides
    • Hale O Keawe
      • As above, its buff is mutually exclusive with better stuff. The culture it gives doesn't make up for no water buildings being as good candidates as the base modern culture buildings
    • Muzibu Azaala Mpanga
      • Basically the exact same as Hale O Keawe
    • The second memento choice
      • The only other memento that gives culture on districts requires unique buildings
    • Leader choice, surprisingly
      • The only leader with any culture on districts at all is Xerxes, who gives it to unique buildings. As mentioned above, any uniques don't work because culture base AND adjacencies outweighs any potential other benefits of having uniques (even with the Xerxes culture)
I'm gonna boot the game up and start an attempt at this shortly, but can anyone think of anything I've overlooked? I haven't gone through the full civics trees for every modern civ so it's possible I'm missing something and there's a better candidate than France. Likewise, there could be a synergy I'm missing that offers more additional culture than the combined 21 from Opera House + Museum before adjacencies are considered. Maybe it's just me that's into this sort of thing but exercises in theorycrafting like this are a lot of fun and I think the potential for deeper, more specialised "builds" in VII with mixing and matching civs, leaders, and mementos really lends itself to these kinds of silly challenges.
All of the 6 tiles should be Mountains…because they will give 2 adjacencies (1 for being a mountain and 1 for MP effect)…so you should get 13 adjacencies for each building. (MP will allow you to build on that surrounded by Mountain spot if there is a district adjacent to it.

Nepal might be better than France or Russia because it allows more Artifacts on the Museum.
With that…Catherine might be good because of More Artifacts and More Culture per Artifact.
 
All of the 6 tiles should be Mountains…because they will give 2 adjacencies (1 for being a mountain and 1 for MP effect)…so you should get 13 adjacencies for each building. (MP will allow you to build on that surrounded by Mountain spot if there is a district adjacent to it.

Nepal might be better than France or Russia because it allows more Artifacts on the Museum.
With that…Catherine might be good because of More Artifacts and More Culture per Artifact.
You're right about the mountains; I had just worked out a whole thing about unique buildings but the double adjacencies on all 6 tiles never occured to me. That's going to suck to reset for lol.

As for artifacts: do the yields on great works show on the tile like that? I didn't think they did; I could be wrong though

Edit: I just tested; they do. It's definitely Catherine then, and probably Nepal, though I'll double check
 
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All of the 6 tiles should be Mountains…because they will give 2 adjacencies (1 for being a mountain and 1 for MP effect)…so you should get 13 adjacencies for each building. (MP will allow you to build on that surrounded by Mountain spot if there is a district adjacent to it.

Nepal might be better than France or Russia because it allows more Artifacts on the Museum.
With that…Catherine might be good because of More Artifacts and More Culture per Artifact.
Also: Mountains are the best: Add Machu Picchu, which by itself grants +1 adjacency bonus, which will increase the adjacency bonus to +7 and be ACTUALLY feasible, this, combined with the bonus FROM Machu Picchu virtually doubles the bonus to +13 if I'm correct in my math.
 
From an hour or two of resetting I only saw three rings of 6 mountains, only one of which would have worked in terms of biome and all three of which had water in the middle. I've had an unfortunate realisation, though, which I think takes it from unlikely to near-impossible. Uluru gives +2 culture on desert terrain. So in addition to the already-rare mountain ring with one of the mountains being grassland or tropical, and having desert and rivers nearby for Eram Garden and Angkor Wat, you'd also need the tile at the centre of the mountain ring to be desert and have Uluru within the city limits. Zhangjiajie with the tile being rough would also work. Though I guess then the theoretical maximum is a rough desert tile with both wonders in the city.

Theoretically possible, but almost certainly never going to be a seed that's found just by resetting for it. I might look into map editing of some kind just for the sake of playing out the theorycrafting in practice, since it's been a fun exercise.

Edited the OP with this as well as some other stuff I thought of. We're up to nearly 400!
 
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From an hour or two of resetting I only saw three rings of 6 mountains, only one of which would have worked in terms of biome and all three of which had water in the middle. I've had an unfortunate realisation, though, which I think takes it from unlikely to near-impossible. Uluru gives +2 culture on desert terrain. So in addition to the already-rare mountain ring with one of the mountains being grassland or tropical, and having desert and rivers nearby for Eram Garden and Angkor Wat, you'd also need the tile at the centre of the mountain ring to be desert and have Uluru within the city limits. Zhangjiajie with the tile being rough would also work. Though I guess then the theoretical maximum is a rough desert tile with both wonders in the city.

Theoretically possible, but almost certainly never going to be a seed that's found just by resetting for it. I might look into map editing of some kind just for the sake of playing out the theorycrafting in practice, since it's been a fun exercise.

Edited the OP with this as well as some other stuff I thought of. We're up to nearly 400!
You absolutely would need to force this scenario.

Also, while speaking of Natural Wonders, you probably should also make sure that the 5 of the viable mountains are natural wonder mountains as I believe that double the actual adjacency yield which I think would provide +3 with Macchu Picchu?
 
You absolutely would need to force this scenario.

Also, while speaking of Natural Wonders, you probably should also make sure that the 5 of the viable mountains are natural wonder mountains as I believe that double the actual adjacency yield which I think would provide +3 with Macchu Picchu?
Oh true. Feels unlikely enough to call it impossible (assuming there's not something outright blocking it happening in the code) that that configuration of natural wonders would ever spawn naturally but might as well go for it if I'm doing map editing.
 
I've redone the maths again to account for the natural wonder stuff and updated the OP.

I've installed Civ7Map and had a go at creating the setup needed, but unfortunately it looks as though it doesn't have support for natural wonders yet. I went ahead with just a basic mountain ring for now but it turns out the lakes I was finding last night weren't a coincidence: it seems no matter what you do to try and force land in the middle, the game puts water at the centre of any ring of 6 mountains:
1762010976516.png

I'm going to mess around with options a bit more but it may be the case that 6 mountain adjacencies just isn't possible and the highest number would just have to be achieved with 5 mountains + a wonder.
 
I've redone the maths again to account for the natural wonder stuff and updated the OP.

I've installed Civ7Map and had a go at creating the setup needed, but unfortunately it looks as though it doesn't have support for natural wonders yet. I went ahead with just a basic mountain ring for now but it turns out the lakes I was finding last night weren't a coincidence: it seems no matter what you do to try and force land in the middle, the game puts water at the centre of any ring of 6 mountains:
View attachment 746442
I'm going to mess around with options a bit more but it may be the case that 6 mountain adjacencies just isn't possible and the highest number would just have to be achieved with 5 mountains + a wonder.
I think it has to do with how the map figures water… every spot has rain and it needs to go somewhere (why rivers aren’t supported by map making either)
 
I think it has to do with how the map figures water… every spot has rain and it needs to go somewhere (why rivers aren’t supported by map making either)
That makes sense I guess. I never realised the system for water was that in-depth (no pun intended).

I messed around trying to get natural wonders to spawn - my hope is that the game sees them differently to a ring of 6 regular mountains and so the lake wouldn't spawn - but no dice. Without a way to just manually put them where I want, I think we're a bit stuck for now (and whether it can be a full ring of 6 or just a ring of 5, it's not like we could get the 5 natural wonder tiles we'd need for all the adjacencies without placing them manually).

Figuring it all out was fun regardless though!
 
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