disjointaccount
Warlord
- Joined
- Apr 15, 2025
- Messages
- 287
I've been doing a bit of theorycrafting for a game I want to try where I supercharge a tile for the highest yield number possible. Not the highest total yields on a tile - the largest amount of one single yield.
Here's what I've got (sorry if this list is a bit disordered):
Can anyone think of anything I've overlooked? I haven't gone through the full civics trees for every modern civ so it's possible I'm missing something and there's a better candidate than Nepal. Likewise, there could be a synergy I'm missing that offers more additional culture than building combo I've identified before adjacencies are considered. Maybe it's just me that's into this sort of thing but exercises in theorycrafting like this are a lot of fun and I think the potential for deeper, more specialised "builds" in VII with mixing and matching civs, leaders, and mementos really lends itself to these kinds of silly challenges.
Here's what I've got (sorry if this list is a bit disordered):
- The yield in question should be culture; it has the most available bonuses as far as I can tell
- The highest number is achievable in the modern age, for obvious reasons
- Catherine, for culture on great works
- Majapahit as the Exploration civ, for their Panji tradition
- Nepal as the modern civ, for extra artifact slots
- The buildings will just be a Museum and an Opera House
- The museum gets base +9, but the culture from the artifacts it displays appear on the tile. At 6 slots total thanks to Nepal and Catherine, with Catherine's +2 per age, along with the Touring Exhibits city state bonus, that's 78 culture for an effective base of +87 (thanks to @Krikkit1)
- The Opera House has base +12. There are ways to get better base yields on individual buildings, but it shares its mountain adjacency with the museum, which is important
- This is the highest combination found so far, but there might be better
- 6 triple adjacencies:
- 5 of the tiles surrounding the tile should be mountain natural wonders (Everest, Vihren, etc.). These give +1 adjacency for being natural wonders, and another +1 for being mountains (shout out to @TheMarshmallowBear for figuring this doubling-up out)
- The last tile should be a grassland or tropical mountain, upon which Machu Pikchu can be placed. This means the 5 natural wonder mountains give another +1 for +3 total, and the Machu Pikchu tile itself gives +1 from the base mountain, +1 from Machu Pikchu's effect, and +1 from Machu Pikchu itself, for triple adjacencies on all 6 sides
- This makes for a total of +18 from adjacencies on each building; +36 total
- 9 specialists, giving +20 culture per specialist at base for +180 total
- 5 through regular gameplay
- One through the expansionist attribute tree
- One from Angkor Wat
- One from Thanh Hue
- One from Eram Garden
- Buffs for specialists:
- Altar Set memento: +1 per specialist
- Notre Dame: +3 per specialist in a celebration
- Culture on specialists from the culture attribute tree: +1 per specialist
- Panji (make sure to move capital away from candidate city come modern): +1 per specialist
- Humanism: +2 per specialist
- Democracy: +3 per specialist
- Total of +11 per specialist; +99 at 9 specialists
- Miscellaneous effects:
- Pyramid of the Sun: +2
- Eiffel Tower: +3
- Monthon city state bonus: +4
- Antiquarianism city state bonus: this is an awkward one, because it scales. But we're talking about the theoretical maximum here, so assuming the most perfect map where all 10 modern age cultural city states spawn and you can suzerain all of them: +20
- Uluru, if the buildings are on desert: +2
- Zhangjiajie, if the buildings are on rough terrain: +2
- I'm not sure it's possible for two natural wonders two spawn close enough to fit into one settlement. I've never seen it happen and I could see there being some hard coded rule against it, but again, theoretical limits
- Things that don't matter for one reason or another:
- The second memento
- The only other one that gives culture on districts is Kasugi no Tsuragi, and it requires happiness buildings. As far as I can tell, there are no happiness buildings with culture adjacencies that can beat the Museum
- The antiquity civ
- Again, everything they offer in terms of traditions or unique buildings can't beat the Museum. Maya has some more stuff going on with happiness buildings, but it doesn't get close to base 87, and doesn't have the mountain adjacency it'd need to replace the Opera House
- Forbidden City:
- Only gives the effect to walled districts, and it wouldn't be possible to wall the district while it has adjacencies on 6 sides
- Hale O Keawe
- As above, its buff is mutually exclusive with better stuff. The culture it gives doesn't make up for no water buildings being as good candidates as the chosen buildings
- Muzibu Azaala Mpanga
- Basically the exact same as Hale O Keawe
- The second memento
Can anyone think of anything I've overlooked? I haven't gone through the full civics trees for every modern civ so it's possible I'm missing something and there's a better candidate than Nepal. Likewise, there could be a synergy I'm missing that offers more additional culture than building combo I've identified before adjacencies are considered. Maybe it's just me that's into this sort of thing but exercises in theorycrafting like this are a lot of fun and I think the potential for deeper, more specialised "builds" in VII with mixing and matching civs, leaders, and mementos really lends itself to these kinds of silly challenges.
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