Highlander Tales - A "You Decide" story of the Scottish people

Das MacInnis knew he would have to die earlier or later. But fdirst, he wanted to see that Danelaw and Scotland will finally swithc places. So he was for capturing Jarvik, and making peace with Danelaw demanding all of Danish income and treasury right after that.
 
The Ri called the 'Grey Fox' reporting. Battle outcome is satisfying.

My vote goes for the continuation of the war. The Danes need to be chased away from our lands.
 
Originally posted by sealman
What is the status of our forces along the battle lines? Any hope of reinforcements from Edinburg??

A third assault on Lindisfarme with the available horse would be about a 50/50 shot. They'll have 3 fresh spears against a mostly healthy elite horse, fairly healthy vet horse, 2 half strength vet horse and a heavily injured vet horse and bowman. Lindisfarme's defenses were incredible. 2 Vikings and 6 spearmen. The Scots lost 4 horse in the two assaults.

Edinburgh has only a skeleton garrison, as do the other cities. Reinforcements won't be soon. The treasury was drained rushing horsemen already. Figure around 3 turns for the next horse, 4 or 5 for the one after that. The forces in The Danelaw could be withdrawn to Perth to recoup and return in 5 turns with the reinforcements. That would be a total of 7 horse against 3 spearmen plus whatever the Danes build up or reinforce with in those 5 turns.
 
Regroup and retaliate, we need fresh troops my king. Those soldiers can't battle with those wounds.
 
Originally posted by Charis
joespaniel asked...
quote:
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Can a game started as a modified scenario be passed like a succession game?
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You answered what you did, but not the right answer to his question. A *full* mod, with civopedia changes, lots of new units and art, big changes to wonders, etc, should be done as a modpack, "installed" and then swapped in/out to play the game using those changed rules.

However the answer to Joe's question is... "yes." You can make up a bic with modified rules, replaced civs and new units or altered stats, start the game as a "scenario" and then play a succession game passing ONLY the save file. If you add or rename units or buildings, all you have to do is copy the folder with the graphics and sounds you're using for the new or altered unit, rename the folder to the new name of the unit, and in that folder rename oldunitname.ini to newunitname.ini
We're doing this in rbd13-Cretans, with rbd8-vikings and with one I'm about to release. The best thing about this approach is that the player does NOT have to install/reinstall the mod every time he wants to play that game.

Charis [/B]
Ah, right. I hadn't even considered a scenario. Trapped into mod thinking ;)

The modified bic file would need to be on every machine as well, right? It is read when a scenario save is opened, I believe.
 
Okay, that's 2 for drive the Danes off the continent, 1 for get Jarvik and 1 for regroup & retaliate. Quite a bloodthirsty bunch here! :)

I think I can get all of that in the next chapter. I'm playing it now and I'll post the next chapter tonight or tomorrow morning.
 
Actually, no, the bic file is *NOT* needed to play the succession game! In a sense the bic rules/file/info is embedded in the save (note too it's bigger than a normal save file)

If you use CivMultiTool, you can open a save file which was started as a scenario and 'export' the embedded rules to BIC or 'import' a BIC to change the rules for the scenario (whether successfully or not depends on how extensive the rule changes. If you delete a unit present in the game, for example, you can expect a crash)

The key to not distributing the BIC is starting the game as "New Scenario" (then pointing to your mod bic) instead of new game. I found this out by doing it the wrong way, and having a few other folks chuckle at my use of weed :smoke:

Charis
 
In case you haven’t noticed yet, I like to play around with different writing styles. This one is written as a historical essay, as a graduate student in Dal Riadan studies might have done it.

An Essay on the Success and Death (or lack thereof) of Kenneth MacAlpine
“Common knowledge” tells us that Kenneth MacAlpine was the king responsible for forcing the Danes from the Scottish homeland of Dal Riada. After careful revue of the anecdotal evidence however, a much different picture is revealed. Let us first examine the evidence that it was, in fact, Ard Ri Kenneth MacAlpine who drove the Danes from Dal Riada before his most unfortunate death in battle at Djurby. We will then explore the evidence that debunks this theory and postulate a more realistic history.

From court records and bardic songs we can track The MacAlpine’s progress through the entire Homeland War up to the siege of Lindisfarme. Canute’s sally to break the siege apparently convinced the Ard Ri to send his clerics back to Edinburgh for their own safety. From this point to the conclusion of the war we have only the songs of the Scotch bards. These songs place The MacAlpine at the sacking of Jorvik, the third and fourth assaults on Lindisfarme and the pursuit and slaying of Canute in Djurby. The hero’s ballads end with the Ard Ri dying of wounds he suffered in his own battle with Canute. He fell dead after taking dozens of wounds, decapitating Canute and holding his severed head aloft while uttering the immortal words “For Glasgow and Scotland! Payment accepted.”

This is a fascinating tale and an integral part of our cultural heritage. It was also a very clever fabrication by a group of clan Ris. It is far more likely that Kenneth MacAlpine died during the siege of Lindisfarme, most likely during Canute’s sally to break the siege. The court clerics were sent away before Kenneth’s death could become known to them. The Ris knew that the bards would tell any history that a united council demanded of them. The majority of the power of the council was already there at Lindisfarme so this was easy enough to arrange.

Why would they do this? Because it was necessary for Scotland. The war against The Danelaw could not be prosecuted under Brehon law without the continued blessing of the Ard Ri. An elevation of Das MacIniss or Knas MacCorbin or even the Grey Fox to the high throne at this time could have been disastrous. All were the heads of mighty clans with many supporters. It is highly likely that the followers of those not chosen would have had high resentment towards the new Ard Ri. Open rebellion could have been possible. At the least, divisional strife would have been likely. The possibility of a rift in the Scottish army forming at such a critical time could not be allowed. The Ris made a tacit agreement to finish the war against The Danelaw before admitting to The MacAlpine’s death.

If we discount the bardic tales of MacAlpine after this point, and insert the characters we knew to be there, we come up with a very plausible historical record. The Scottish army, comprised mainly of horsemen at this point, retreated in main force from Danish lands. Das MacIniss remained with a combined force of MacIniss and MacCorbin troops while Knas MacCorbin brought the more battered elements of both armies to Perth to recoup their strength and gather reinforcements from Aberdeen, Glasgow and Sterling. The MacAlpine archers had been decimated in the second assault of Lindisfarme and were not a cohesive force at this time.

Ri MacIniss harried the Danish forces and laid waste to the lands around Lindisfarme for several months. The Danes, knowing that Lindisfarme was doomed, attempted to withdraw to Jorvik. Das ambushed the retreating Danish troops in the open fields west of Lindisfarme, destroying the main strength of Lindisfarme’s defense and capturing thousands of Danish refuges. When Knas returned from Perth with the fresh Scottish forces the two made quick work of Lindisfarme. The Ris split the Scottish army at this point with MacIniss taking a third of the forces to Jorvik and MacCorbin taking the remainder in pursuit of the fleeing Canute to Djurby. The MacAlpine remnants and MacErc forces were sent south to Inverness where the Grey Fox was mobilizing forces to take Skumathorp.

As we know, all three forces were successful and The Danelaw lost it’s last settlements on Dal Riada. Canute was slain in the battle of Djurby but it was The MacCorbin, not Ard Ri Kenneth MacAlpine, who slew him and uttered those memorable words. Remember that Glasgow had been settled by the MacCorbin clan and razed by Canute’s orders. Knas MacCorbin hated Canute with a feverish passion.

With the death of Canute and the defeat of the continental Danish forces, peace finally became an acceptable option for the war weary Scots. The war had been so costly for the Danes, however, that they could pay no reparations. The Scottish council agreed to accept a perpetual vow that no Dane would enter Scotland without invitation and that any Danish settlement in Dal Riada would be subject to Scottish rule.

When the council returned to Edinburgh with the news of Kenneth’s successes and “death” at Djurby the council of Ris elected a new Ard Ri. Shockingly, the three most likely candidates all excused themselves from consideration. Their stated reasoning was that they were warriors and an Ard Ri needed to be a statesman as well. More likely though, they knew that they held too much individual power already. None of them would be able to rule effectively from the high throne with the other two subservient. By absenting themselves they knew that regardless of the Council’s decision, the three would be the defacto rulers of Scotland. As you all know, that man was of course…

Game Notes
The Danes are gone, and finished as a power. They have two miniscule cities in Kent territory across the Scottish Sea. Infrastructure has suffered greatly in the protracted wars against The Danelaw. There is settlement to be done to the south before Brittany grabs that prime (cough, cough) jungle territory. Scotland needs roads, cathedrals and libraries.

Who will the next Ard Ri be? Will it be a militant ruler, a peaceful builder, a keen trader? Tell me what you want Scotland to do and I’ll build a new high king to do it.

I’ll be editing this post tonight with the current map of Scotland and the world. My PC crapped out this morning when I was editing the graphics and I had to get to work.
 
that damn canoue or canut or whatever...

he should be a mix of the(not so) peaceful builder and the keen trader


and nicely done i might add:)
 
How about Das Mac Innis, started to quickly reform Scotland and if any new war begins, he will use his brilliantdiplomacy skills! I am off!
 
Without the map I'm not sure if there is some vestige of an enemy waiting to be finished off completely, but apart from that...

> Infrastructure has suffered greatly in the protracted wars
> against The Danelaw. There is settlement to be done to the
> south before Brittany grabs that prime (cough, cough) jungle
> territory. Scotland needs roads, cathedrals and libraries.

Clearly the Scots need a builder, a visionary for the future. The war is over -- it was not warmongery but self-defense, but the future lies in building up...

Good luck either way :P
Charis
 
The future of scotland lies in our abilities to expand, rebuild and trade.

We will need a Great Wonder to unite our people and rejoice, and celebrate the peaceful times to come.

Maybe in the future, those who oppose us will face the swords of our glorious Highlanders!
 
Bellsouth's personal sites are down so there's no postable map on the chapter post. However, I just discovered that you can display a jpg file if you upload it as an attachment. So, here it is :)

There's been a bit of city renaming as the new Ard Ri honored the 4 heros of the Homeland War.

Who is the new Ard Ri, you ask? You'll have to wait until tomorrow to find out. :lol:

Here's the totals I came up with from your responses though:
Builder, 3
Visionary/Reformer, 2
Trader, 2
Militant, 1
 

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I just realized that the world map isn't going to mean a whole lot without some more information.

The light blue civ that shares the continent of Dal Raida with Scotland is Brittany.
The two remaining Danelaw cities across the Scottish Sea are red.
The large purple civ engulfing the Danes is Kent.
Kent's dark blue neighbor is Wales.
Wales shares borders with Pictland (pink) and The Isle of Man (brown).
Ireland (green of course!) has partially overcome a lousy start position by settling all over the coast of the big continent.

Scotland, Ireland and Pictland share a regional heritage (P-Celtic).
Wales and Brittany are Q-Celtic.
The Danelaw is the sole Germanic civ and Kent is the sole Anglican civ.
 
Note: Writing style this time is Encyclopedic entry

The Golden Age of Scotland
Following the successful Homeland War, Scotland found itself in full control of the northern half of the continent of Dal Raida. Their defeat of The Danelaw had left them with no aggressors to battle and no High King to lead them. The three most popular candidates for the high throne (Das, king of the North and head of the MacIniss clans, Knas, king of the East and head of the MacCorbins and the Grey Fox, king of the South and head of the MacErcs) had all excused themselves from consideration. Other candidates were protested by various factions of the Brethon Council until a consensus candidate was agreed upon. Constantine MacAlpine was elected to succeed his grandfather Kenneth I as Ard Ri of Scotland.

Constantine had been chosen in part because of his perceived tractability. The Council believed that it could control the actions of the High King. Kenneth I had controlled with an iron fist and the Ris of Scotland desired a more malleable leader. Constantine astonished them by quickly and decisively taking control not only of his kingdom but of the Council as well.

He was a master of putting the right people in the right place and using his subjects to their best ability. He was also an exemplary statesman and a clever ideologue. Knowing that his rule would never be secure while he sat under the shadows of the great heroes of the Homeland War his first edicts dealt with them. His very first proclamation was to rename the greatest of the captured Danish cities in honor of the heros. Lindisfarme became Alpine after his father’s clan. Djurby became Corbin for the MacCorbins, Jorvik became Iness for the MacIniss and Skumathorp and Reskval became Grycaestre and Foxton for the Grey Fox. His second act was to sent these great men away from Edinburgh and the Council by giving them each honors and responsibilities elsewhere. Das MacIniss was given the responsibility for ensuring the training of all Scottish troops and garrisoning of all the towns and cities. Knas MacCorbin was given the task of developing infrastructure and roads for the entire kingdom. The Grey Fox was now the organizer of Scottish expansion southward towards Brittany.

All three succeeded admirably in their tasks and Scotland quickly began to grow as it healed from its many years of war. Constantine used this time well. He welcomed priests and missionaries from Kent and Ireland to the lands of Scotland. He converted to Christianity himself and made Catholicism the official religion of the Scots. He spent great resources in the integration of the Danes into the society of Scotland. By this time there were far more Danes living in Scotland than in the remaining Danelaw provinces. He was so successful in this regard that new terminology became commonplace across the land. Now there were not just Scots, there were Celtic Scots and Danish Scots.

He made treaties and established embassies with every nation. His frequent gifts and superb statesmanship made Scotland a favored nation to most. He welcomed immigrants and artisans, teachers and engineers. All who wished to be a part of the greatness of Scotland were made welcome. His crowning achievements were the construction of the Great Wall of Inverness and the Stirling Chapel. The construction of these great works was a galvanizing force for the Scots. True integration of the Danish and Celtic Scots became reality and Scotland entered a golden age of prosperity and production.

He used his great popularity and political strength to reform the Brehon Law. The major change was that the high king was now a hereditary position. This had a relatively small effect as the last five Ard Ris had been MacAlpines.

Constantine died shortly after the completion of the Great Wall. His passing was bemoaned across Dal Raida and Alba. He had been a great friend to all nations and his leadership and presence were greatly missed.

Constantine was succeeded by his son, Kenneth II. Although he was a just and able ruler, Kenneth suffered in comparison to his great father. His greatest addition to Scotland was the beginnings of the Scottish dominance in trade. He fought for trade treaties with a furious zeal and was very successful at it. He also opened the Scottish universities to scholars and academics from other countries, spurring a furious exchange of knowledge that brought Scotland to technological parity with it’s contemporaries.

Like his father, Kenneth II commissioned great works including a massive cathedral in Glasgow, a school of warfare in Alpin and a massive barracks and training facility in Perth.

Kenneth’s reign was cut short by his untimely death. Seventeen years after his ascension he was struck by a massive heart attack. Although the attack did not kill him it did leave him weak and enfeebled. He died a short time later from pneumonia.

Kenneth II was succeeded by his eldest son, Fergus. Fergus MacAlpine was a weak ruler and is generally considered to have been a very poor king. His finest accomplishment was not interfering with the projects already under construction from his father and grandfather. Internal politics of Scotland had grown considerably more complex during the reigns of Constantine I and Kenneth II. The elevation of Danish Scots to the peerage as well as marriages of state to the royal houses of Ireland and Pictland had created political hazards that Fergus I was simply not capable of handling. During his reign, much of the brotherhood and goodwill between Ireland, Pictland and Scotland was lost and tensions with Brittany began to grow.

Several movements gained prominence at this time, aided by Fergus’ inability to control the Council. A group of Danish Scot clans began to forcefully propose that the “islands of Danish independence” on Alba be brought under Scottish dominion. They were backed by the powerful Skilord clan, Danish Scots who had been raised to the peerage by Kenneth II. Another faction began fomenting the concept of Manifest Destiny, that it was Scotland’s right and purpose to control the continent of Dal Raida in its entirety. They were backed by the O’Charis and MacSeal clans. The O’Charis were Irish merchant princes who had married heavily into the MacAlpine and MacIniss clans. The MacSeals were a burgeoning artisan clan with strong ties to the MacErcs. Both desired the bounty of Brittany’s resources.

Fergus was not secure enough in his rule to counter all of these powerful factions. Something had to give way under this pressure and it was Fergus’ heart. Like his father, Fergus MacAlpine was struck by a massive heart attack and died of complications a mere three years after ascending the throne. As he was childless, the throne passed to his brother Angus MacAlpine. The reign of Fergus I is recognized as the end of Scotland’s golden age.

Game Notes
What is Angus like? What does he want to do? Is he a strong military leader like Kenneth I, a visionary like Constantine? A builder like Kenneth II? Tell me what he’s like and what you want Scotland to do for the next chapter.

Scotland’s internal machinery is catching up to its growth now. All major cities have appropriate improvements. City garrisons are a combined arms mix of at least one horseman and spearman each. Horsemen are being upgraded to knights now and the spearmen to pikemen. The first highlanders (UU based on swordsman) are appearing as well. Bach’s Cathedral, Sun Tzu’s Art of War and Leonardo’s Workshop are all being built. Roads connect all cities except those founded in Brittany territory (the Grey Fox was very crafty in his expansion plans and put down settlements behind and between Brethon towns wherever he could).

The Scottish army could take several Brethon cities immediately. With some build up it’s possible they could take Brittany entirely. Galleys wait to take troops across the Scottish Sea if the next Ard Ri likes the idea of finishing off The Danelaw.

Sorry there’s no map again. Same problem as yesterday morning. After playing Civ for a while if I try to use my graphics program the PC locks up. Very frustrating.

Feedback please! :)
 
Fergus was not secure enough in his rule to counter all of these powerful factions. Something had to give way under this pressure and it was Fergus’ heart. Like his father, Fergus MacAlpine was struck by a massive heart attack and died of complications a mere three years after ascending the throne. As he was childless, the throne passed to his brother Angus MacAlpine, who would later prove to be a great military leader, but not so good a political leader, so he and Das MacInnis Junior divided the reign between each other. While Das would work on diplomacy and internal policies, and with all kind of politics, while Angus would fight in the field, and plan his brillaint plans... The reign of Fergus I is recognized as the end of Scotland’s golden age.
 
Grey Fox is not satisfied with sharing this continent, that is rightfully given to us by God, with those cowards the Brittons.

When the time is right, the man who they call the Grey Fox wants to lead the glorious armies of Scotland to take what is rightfully ours!

We shall cleans Dal Raida from the Brittons!
 
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