Hinge of Fate (HOF) version 4 - WW2 1941 to 1945

Discussion in 'Civ3 - Completed Scenarios' started by eric_A, May 20, 2013.

  1. eric_A

    eric_A Deity

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    Introduction

    Hinge of Fate (HOF) is the title for my global WW2 scenario for C3C. The name
    comes from the title of one of the five volumes of Winston Churchill's war
    memoirs. That volume dealt with the events of the years 1942-43, including
    the decisive battles of Midway, El Alemain and Stalingrad.

    Turns represent 1 month in real time. The game covers the period from Dec., 1941
    until September, 1945. The civilizations in order of play (for multiplayer) are:

    1. Nature
    2. Japan
    3. Germany
    4. Russia
    5. Minor Allies
    6. British Empire
    7. Minor Axis
    8. USA

    HOF V4 Brief Summary of Changes since V3

    Minor Allied Infantry divisions now require rubber to build. Since there is no rubber in China this makes keeping the Burma road open vital to the Allied war effort. Without rubber the only infantry divisions produced in China will be the ones auto-produced by Stillwell's training camp.

    Added new unit graphics for IJN light carrier and IJN destroyer, IJN CLAA, Kongo class BB and British Dido class CLAA.

    Added 2 air transport units, 1 for Allies and 1 for Axis. Made Para divisions more costly, can no longer airlift or drop without air transport unit.

    Added Flak tower City improvement for fascist govs. 4 main cities in Germany and 2 cities in Italy have towers at start,

    Added Iron Ore treasure unit.

    Added great wonder, Kiruna Mine in Narvik, autoproduces iron every 3 turns.

    Reduced number of foreign workers in Germany, added more flak units, added worker in Norway.

    Norway made more productive, larger population, more mines roads & factories

    Added 1 more worker for Minor Axis.

    Increased attack strength of IJN destroyers by 1 (long lance torpedoes)

    Increased bombard strength of US destroyers by 1 (Radar)

    Added hospital in Leningrad

    Nature government tech change from feudalism to nature_tech to prevent other AI controlled civs from switching to nature government.

    Added civilopedia entries for AI assist wonders

    Reduced the number of Blizzard producing Russian cities, but keep number of starting blizzards the same (this is to simulate how unprepared the Germans were for the winter of 41-42, but were better equipped in later years).

    Added new units (eg BB Kongo) to stealth attack lists for all subs.

    For a complete description of the scenario, download this text file:
     

    Attached Files:

  2. eric_A

    eric_A Deity

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    Note: Atomic Gamer is no more, the big zip file is now on civforum.de.


    The zip file contains all the graphics, sounds, leaderheads, etc..
    This file is about 180 Mbytes. Copy it to your conquests\scenarios\
    folder and extract the HOF_V4 folder. Use "extract here" to avoid the
    folder in folder problem.

    http://download.civforum.de/civ3/HOF_V4.zip

    Southern Russia and the Balkans after heavy bombing:
     
  3. eric_A

    eric_A Deity

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    There are 4 .biq files in the zip.

    1 Multiplayer
    2 Multiplayer with Nov/41 Pre-turn
    3 Single player for Russia
    4 Single player for USA

    More single player files to come, next will be a single player file for Germany.
     

    Attached Files:

  4. eric_A

    eric_A Deity

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    Location:
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    Scenario design: eric_A

    Map: El Menecy

    Map cropping: LouLong

    Nature Units: Rhodie

    (Screen Shot: The IJN got lots of new graphics in V4)


    Military Units:
    Wyrmshadow
    Delta_Strife
    Ares de Borg
    Gary Childress
    Top Gun
    Riptide
    Micaelis Rex
    recon1591
    Akula
    TVA22
    BrBro
    vingrjoe
    W.I.N.T.E.R.
    CivArmy
    Olorin0222
    And others (my apologies if I forgot to mention you)

    The final graphics update was this new US Washington treaty era heavy
    cruiser by Delta_Strife:

     
  5. eric_A

    eric_A Deity

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    The AI got a major overhaul in Version 4. In most cases I removed
    the ability to build the largest units such as tank corps and battleships.
    The problem was the AI was never building any smaller units, this resulted
    in too few units. Now the AI can build build some unit producing wonders
    which auto-produce big units like tank corps and the cities now build
    division sized units. All these new AI-assist wonders are described in the
    civilopedia.

    Russia - Single Player game:
    You have a huge army but it has been decimated by heavy loses
    so many of your units are understrength or conscripts. To make matters
    worse your training organization has been stripped to replace combat loses
    and by political purges (this is represented by the lack of barracks in many
    Russian cities).
    On the plus side you have some veteran reserves in the far east and in
    route to the front. You also have plenty of resources. Then there is help from
    your western allies in the form of the Lend Lease program. In this scenario
    the Lend Lease is a wonder and this wonder will trigger a golden age for
    Russia. To build it you must first research Mobile Warfare 2. You also start
    the game in winter so you have the weather on your side in the form of
    blizzard units.
    Also you have the partisans which are handy for cutting the roads connecting
    Germany to the front. But watch out for those border guard units along the German
    and Italian borders, they can "see" your invisible units.

    America - Single Player game:

    As I did in the single player game for Japan, I made a number of the Pacific islands
    (such as Wake and Tarawa) into cities in the single player Allied game. Also I added
    a wonder to auto-produce destroyers (which the AI will not build) in Tokyo and another
    to produce I-boats in Nagasaki. Japan is in a locked alliance with Nature in the single
    player Allied game so they will not waste resources attacking Nature cities.

    The Dutch East Indies Oil wonder in Palembang has been modified because the AI
    will not ship oil. The wonder produces axis transport instead, so it is still worthwhile to
    send some subs to hunt there. The unit support cost for Japan has been reduced from
    2 to 1 to compensate for the lost oil income.

    In Europe, the U-boat works has been moved from Kiel to Bordeaux to give the U-boats
    direct access to the Atlantic.

    More than any of the other Allied powers, America faces the dilemma of the 2 front war.
    Which front to allocate resources to, Europe or the Pacific? Your AI British allies aren't
    much help in Western Europe, since they don't like to invade. Both Eastern Europe and
    China are possibilities, on those fronts the Russians and the Minor Allies are locked into
    struggles which they can't avoid.
     
  6. eric_A

    eric_A Deity

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  7. Jureil

    Jureil King

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    GREAT JOB on a well done multiplayer Mod Eric I can't wait to learn more about it in the new PBEM game just started.
     
  8. Lionic

    Lionic King

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    Eric, that is truly interesting scenario. Playing as Japan I've already managed to loose Port Moresby (and a fleet of four cruisers inside) to malaria, lots of my transports and carriers to submarines. Very much surprises, I like it!
     
  9. eric_A

    eric_A Deity

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    Ajax, Ontario
    The big zip file for this scenario can now be downloaded from civforum.de.
    Here is the link:

    http://download.civforum.de/civ3/HOF_V4.zip

    Copy it to your conquests\scenarios\
    folder and extract the HOF_V4 folder. Use "extract here" to avoid the
    folder in folder problem.
     

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