Hinin
Agnostophile
Leader - Po'Pay
UA - Glyphs of the Fourth World
Starting Units gain +2 MP and Vision for 5 turns and Military Units within 3 tiles of a Natural Wonder gain +25 % Combat Strength. +1 Science and Faith from Production and Food Buildings. Cities act as sources of Fresh Water. Starts with an additional Pathfinder.
UU1 - I:ladanna (replaces Composite Bowman)
Unlocked at Mathematics
90 Production cost
11 CS / 11 RCS (2 Range)
2 MP / 2 Vision
Cannot Melee Attack
Offensive malus against Naval Units
Mesa Hunter - Double Movement in Desert and Hill tiles. Can move after Attacking.
Quick Study
UNW – Yupkoyvi (replaces East India Company)
Unlocked at Physics (instead of Guilds)
125 Production cost
Production cost and Population requirement increasing with number of Cities (Pop. Requirement lowered)
4 Gold
+1 Food / Production from Resources worked by the City
+4 Food / Production to Internal Trade Route from this City
+1 Trade Route and +50 % to the Range of Land Trade Routes from the city
+50 Science and Culture whenever an Internal Trade Route to or from this city is completed, scaling with Era
Converts 25 % of the City’s Food output into Gold.
Receive an additionnal copy of all Luxury Resources around this City.
Incoming Trade Routes generate +4 Gold for the City, and +2 Gold for the Trade Route owner.
-10 % Poverty in all Cities
UU2 - Yalli’iashshiki (replaces Lancer)
Unlocked at Astronomy (instead of Metallurgy)
298 Production cost
Requires Horse
34 CS (-3 CS compared to the Lancer)
4 MP / 2 Vision
No Terrain Defense
Can move after attacking
Attack malus against Cities
Culling - Ignores ZOC ; +2 Visibility Range
UB – Manikkya’wa (replaces Walls)
Unlocked at Construction
110 Production cost
1 GPT maintenance cost
1 Science
1 Faith
1 Great General point
+1 Range, +3 CS and +100 HP to the City (-3 / -25 compared to Walls)
Units garrisonned heal +10 more hp per turn
+2 Food to all Production Buildings and Villages in City
+10 % Military Supply from City
-5 % Empires Needs modifier in City
+1 Engineer specialist
Artistic Credits (All Rights Reserved to original authors) :
UA - Glyphs of the Fourth World
Starting Units gain +2 MP and Vision for 5 turns and Military Units within 3 tiles of a Natural Wonder gain +25 % Combat Strength. +1 Science and Faith from Production and Food Buildings. Cities act as sources of Fresh Water. Starts with an additional Pathfinder.
UU1 - I:ladanna (replaces Composite Bowman)
Unlocked at Mathematics
90 Production cost
11 CS / 11 RCS (2 Range)
2 MP / 2 Vision
Cannot Melee Attack
Offensive malus against Naval Units
Mesa Hunter - Double Movement in Desert and Hill tiles. Can move after Attacking.
Quick Study
UNW – Yupkoyvi (replaces East India Company)
Unlocked at Physics (instead of Guilds)
125 Production cost
Production cost and Population requirement increasing with number of Cities (Pop. Requirement lowered)
4 Gold
+1 Food / Production from Resources worked by the City
+4 Food / Production to Internal Trade Route from this City
+1 Trade Route and +50 % to the Range of Land Trade Routes from the city
+50 Science and Culture whenever an Internal Trade Route to or from this city is completed, scaling with Era
Converts 25 % of the City’s Food output into Gold.
Receive an additionnal copy of all Luxury Resources around this City.
Incoming Trade Routes generate +4 Gold for the City, and +2 Gold for the Trade Route owner.
-10 % Poverty in all Cities
Spoiler 4UC Compatibility :
UU2 - Yalli’iashshiki (replaces Lancer)
Unlocked at Astronomy (instead of Metallurgy)
298 Production cost
Requires Horse
34 CS (-3 CS compared to the Lancer)
4 MP / 2 Vision
No Terrain Defense
Can move after attacking
Attack malus against Cities
Culling - Ignores ZOC ; +2 Visibility Range
UB – Manikkya’wa (replaces Walls)
Unlocked at Construction
110 Production cost
1 GPT maintenance cost
1 Science
1 Faith
1 Great General point
+1 Range, +3 CS and +100 HP to the City (-3 / -25 compared to Walls)
Units garrisonned heal +10 more hp per turn
+2 Food to all Production Buildings and Villages in City
+10 % Military Supply from City
-5 % Empires Needs modifier in City
+1 Engineer specialist
Spoiler Production Buildings affected by the Manikkya'wa :
- Well
- Watermill
- Stone Works
- Forge
- Workshop
- Windmill
- Factory
- Trainstation
- Seaport
- Nuclear Plant
- Wind Plant
- Solar Plant
- Hydro Plan
- Spaceship Factory
Artistic Credits (All Rights Reserved to original authors) :
- Fernando Cellicion : Hopi Lullaby (1993)
- Louis Delmar : Chaco Canyon Dreams (2019)
- Rawsasquatch (aka Kramer) : Leaderscreen, Map, LeaderIcon, UnitIcons, Unit 3d models (authoritzation obtained for the Pueblo and Blackfoot mods)
- starwash : UU1 UnitFlag base
- logogroup : UU2 UnitFlag base
- gwennog : Lua, CivIcon, Promotion Icons, help with BuildingIcons, help with corrections
- Hinin : Design, Research, SQL, XML, BuildingIcons, Diplomacy and Flavours, Testing
- Rawsasquatch : graciously accepted that I use assets s/he made for this mod
- gwennog : moral support, in addition to several key components of the mod
- VP and 4UC teams : inspirations for SQL code
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