Hey all,
Some time ago, veyDer has posted his user-editable template for inserting random events into the game ( http://forums.civfanatics.com/showthread.php?t=411958 ). I was surprised to find almost nothing was done with it yet, so I made some events myself. Attached is the file, free for anyone to use in any way. Just have fun with it.
Update 03-05-'11: "Version 3", couple of new events, bug fixes.
Random Events:
Added in version 3
Fixed some bugs
Changed "Minerals" and "Fertile Soil"
Local Artist - $ 150: City gets 3 extra plots
- $ 300: City gets Cultural Building
- $ 0: City gets 1 extra plot
Pioneers - Small city gets 1 extra plot
Flash Flood - All river-buildings destroyed in a city
Hurricane - Windmill/Solar Plant/Broadcast Tower destroyed by weather
Nuclear Meltdown - Nuclear Plant explodes (very rare event)
Fertile Soil - Now gives a farm Wheat
New Minerals - Mine gets random minable Resource
New Plant - Unimproved plot gets random Plantation Resource
Added in version 2
Meteor - Nuke damage near a city (rare event)
Nomads - Get a free Worker
Golden Age - Starts a Golden Age
Revolt - City becomes "occupied", needs courthouse against unhappiness.
Tidal Wave - All "Coastal" buildings in the city are destroyed.
Entrepeneur - Free Market/Bank/Stock Exchange in a city.
Monarchy - Benefit for Monarchy civ: Extra pop in capital.
Meritocracy - Benefit for Meritocracy civ: Extra Gold for each non-puppet civ.
Discipline - Benefit for Discipline civ: Second Attack promotion for a unit.
Added in version 1
Wandering Wiseman - Pay a lot of Gold: Great scientist.
- Pay some Gold: Random effect.
- Pay nothing: Nothing happens.
Skilled Engineer - Increases current production progress in all cities, increased if you're willing to spend gold.
New Spring - New oasis in desert tile
Parrots - Extra Gold in jungle tile
Rare Herbs - Extra Food and Gold in marsh tile
Resort - Extra gold in atol tile
Tradecenter - Tradecenter becomes Customs House
Renown - Extra Culture in Special-Improvement tile (Academy, Customs House etc...)
Tornado - Improved tile becomes pillaged.
Market Crash - Lose gold
Investments - Gain gold
Plague - City population decreased
Population Boom - Additional Population in a city
Diseased Unit - Unit damaged
Ancient Scrolls - Free Policy
Assimilate City - Puppeted city becomes annexed, without the "Occupied" happiness penalty.
Training - Unit gains extra XP
All events work. The bugs/problems I know of:
* Civ-specific buidlings are not being checked. There might be rare occasions in which, say, China gets a Market in a city which has a Paper Mill. I'll update it someday to deal with all Civ-specific buildings, but not today.
* Effects can stack (yeah, academies can be extra, extra, extra famous), but it's mostly a flavor issue, nothing game-breaking. Also, terrain/improvement-specific effects stay after changing the tile's terrain/improvements.
* They only work for the human player, AI's will have none of them.
If anyone has any (doable) ideas for additional events, don't hesitate to post them, I'll see what I can do. Maybe post some further 'versions' of my user events.
Some time ago, veyDer has posted his user-editable template for inserting random events into the game ( http://forums.civfanatics.com/showthread.php?t=411958 ). I was surprised to find almost nothing was done with it yet, so I made some events myself. Attached is the file, free for anyone to use in any way. Just have fun with it.
Update 03-05-'11: "Version 3", couple of new events, bug fixes.
Spoiler :
Random Events:
Added in version 3
Fixed some bugs
Changed "Minerals" and "Fertile Soil"
Local Artist - $ 150: City gets 3 extra plots
- $ 300: City gets Cultural Building
- $ 0: City gets 1 extra plot
Pioneers - Small city gets 1 extra plot
Flash Flood - All river-buildings destroyed in a city
Hurricane - Windmill/Solar Plant/Broadcast Tower destroyed by weather
Nuclear Meltdown - Nuclear Plant explodes (very rare event)
Fertile Soil - Now gives a farm Wheat
New Minerals - Mine gets random minable Resource
New Plant - Unimproved plot gets random Plantation Resource
Added in version 2
Meteor - Nuke damage near a city (rare event)
Nomads - Get a free Worker
Golden Age - Starts a Golden Age
Revolt - City becomes "occupied", needs courthouse against unhappiness.
Tidal Wave - All "Coastal" buildings in the city are destroyed.
Entrepeneur - Free Market/Bank/Stock Exchange in a city.
Monarchy - Benefit for Monarchy civ: Extra pop in capital.
Meritocracy - Benefit for Meritocracy civ: Extra Gold for each non-puppet civ.
Discipline - Benefit for Discipline civ: Second Attack promotion for a unit.
Added in version 1
Wandering Wiseman - Pay a lot of Gold: Great scientist.
- Pay some Gold: Random effect.
- Pay nothing: Nothing happens.
Skilled Engineer - Increases current production progress in all cities, increased if you're willing to spend gold.
New Spring - New oasis in desert tile
Parrots - Extra Gold in jungle tile
Rare Herbs - Extra Food and Gold in marsh tile
Resort - Extra gold in atol tile
Tradecenter - Tradecenter becomes Customs House
Renown - Extra Culture in Special-Improvement tile (Academy, Customs House etc...)
Tornado - Improved tile becomes pillaged.
Market Crash - Lose gold
Investments - Gain gold
Plague - City population decreased
Population Boom - Additional Population in a city
Diseased Unit - Unit damaged
Ancient Scrolls - Free Policy
Assimilate City - Puppeted city becomes annexed, without the "Occupied" happiness penalty.
Training - Unit gains extra XP
All events work. The bugs/problems I know of:
* Civ-specific buidlings are not being checked. There might be rare occasions in which, say, China gets a Market in a city which has a Paper Mill. I'll update it someday to deal with all Civ-specific buildings, but not today.
* Effects can stack (yeah, academies can be extra, extra, extra famous), but it's mostly a flavor issue, nothing game-breaking. Also, terrain/improvement-specific effects stay after changing the tile's terrain/improvements.
* They only work for the human player, AI's will have none of them.
If anyone has any (doable) ideas for additional events, don't hesitate to post them, I'll see what I can do. Maybe post some further 'versions' of my user events.