Hey all, Some time ago, veyDer has posted his user-editable template for inserting random events into the game ( http://forums.civfanatics.com/showthread.php?t=411958 ). I was surprised to find almost nothing was done with it yet, so I made some events myself. Attached is the file, free for anyone to use in any way. Just have fun with it. Update 03-05-'11: "Version 3", couple of new events, bug fixes. Spoiler : Random Events: Added in version 3 Fixed some bugs Changed "Minerals" and "Fertile Soil" Local Artist - $ 150: City gets 3 extra plots - $ 300: City gets Cultural Building - $ 0: City gets 1 extra plot Pioneers - Small city gets 1 extra plot Flash Flood - All river-buildings destroyed in a city Hurricane - Windmill/Solar Plant/Broadcast Tower destroyed by weather Nuclear Meltdown - Nuclear Plant explodes (very rare event) Fertile Soil - Now gives a farm Wheat New Minerals - Mine gets random minable Resource New Plant - Unimproved plot gets random Plantation Resource Added in version 2 Meteor - Nuke damage near a city (rare event) Nomads - Get a free Worker Golden Age - Starts a Golden Age Revolt - City becomes "occupied", needs courthouse against unhappiness. Tidal Wave - All "Coastal" buildings in the city are destroyed. Entrepeneur - Free Market/Bank/Stock Exchange in a city. Monarchy - Benefit for Monarchy civ: Extra pop in capital. Meritocracy - Benefit for Meritocracy civ: Extra Gold for each non-puppet civ. Discipline - Benefit for Discipline civ: Second Attack promotion for a unit. Added in version 1 Wandering Wiseman - Pay a lot of Gold: Great scientist. - Pay some Gold: Random effect. - Pay nothing: Nothing happens. Skilled Engineer - Increases current production progress in all cities, increased if you're willing to spend gold. New Spring - New oasis in desert tile Parrots - Extra Gold in jungle tile Rare Herbs - Extra Food and Gold in marsh tile Resort - Extra gold in atol tile Tradecenter - Tradecenter becomes Customs House Renown - Extra Culture in Special-Improvement tile (Academy, Customs House etc...) Tornado - Improved tile becomes pillaged. Market Crash - Lose gold Investments - Gain gold Plague - City population decreased Population Boom - Additional Population in a city Diseased Unit - Unit damaged Ancient Scrolls - Free Policy Assimilate City - Puppeted city becomes annexed, without the "Occupied" happiness penalty. Training - Unit gains extra XP All events work. The bugs/problems I know of: * Civ-specific buidlings are not being checked. There might be rare occasions in which, say, China gets a Market in a city which has a Paper Mill. I'll update it someday to deal with all Civ-specific buildings, but not today. * Effects can stack (yeah, academies can be extra, extra, extra famous), but it's mostly a flavor issue, nothing game-breaking. Also, terrain/improvement-specific effects stay after changing the tile's terrain/improvements. * They only work for the human player, AI's will have none of them. If anyone has any (doable) ideas for additional events, don't hesitate to post them, I'll see what I can do. Maybe post some further 'versions' of my user events.