Historical events thread.

Jimmy369

Warlord
Joined
Aug 9, 2008
Messages
139
Location
Manitoba
This is where I get to tell the story of our marvellous empire. Only major events will be noted here. This again is not for planning any strategies.

PS. If you want to say anything about the events in this thread, can you mention it in the Chit Chat thread. Feedback would be appreciated.
 
It is four thousand BC. The glorious Kazakh empire has transformed from a band of barbarians into a Civilization that will be remembered forever. The capital of Hazrat-e is founded and will be one of the centers of world commerce for the next millenia. The strongest of the men form into a band of warriors to explore the world and work at expanding the influence of the great leader, Natalya. Let the earth shake at this momentous event!
 
Time passes. And as it does the Kazakh empire continues its rise to complete dominance. Alone in the wilderness, our people struggle with the complexities of pushing our nation forward. Some sacrifices have been made for the greater good. Some families will weep as their hunters were in turn hunted by vicious beasts. Our people retain their hope. A new city is forming on the banks of the mighty River Irtysh. Here there is the illustrious metal, gold, and plenty of wheat for all people. Roads start to develope between our cities and new techniques for farming and hunting have lead to numerous important break throughs. Our people are beginning to get an idea of what marvels are possible when we harvest the power of animals. Along with getting the most out of our animal friends, our people are starting to exploit what people are able to do when they are enslaved. Along with the slaves come rumours of a strange metal that makes strong weapons drift from the uninhabited west. Overall, our people are happy, wealthy, and wise. Truly no nation in the world is as great as the glorious Kazakh Empire!!!! All hail Natalya!!!
 
The years come and go. The people grow and become more organized. They begin to look towards the future as theirs for the taking if only they do it right. The lords start to develope independent loyal plots. The lords of the land control how the people develope. Whether they farm or mine, spend or save. People die and people are born yet the families of the lords stay the same throughout the years. Over 1500 years after the foundation of the empire, disagreement among the lords begins to bubble up. Each year the Queen calls the national holiday. All the lords in the land must travel to the palace to consult with each other and celebrate the festival of Maaskristen. The queen wished to consult about the marvellous new technologies that she should invest in for all her people. One allowed the people to record words on paper and hides, while the other allow them to store grain for longer time periods. Over this did the lords of the land quarrel. At the beginning they split into to factions, the Fist and the Face. The leader of each faction stood resolute against the perils of the other. Quickly though, the feud heated up. Like the Capulets and the Montagues of a lost timeline, the two lords fought. blood was shed. Other families took sides, switched sides and swicthed again with each new revelation revealed. Very few were able to remain neutral and apart. At the point of no return between the two families, one thing only pulled them away from complete destruction. The direct command of the queen. A call to all loyal families pulled away support from both sides of the feud. Left alone they could not take any more action agaist each other. The factions of the Fist and the Face made peace. The crisis of potterygate was narrowly averted.


Queen Natalya had proven her worth. With all the bitter tensions and feuding, the queen created a lasting restructuring. At the bottom of the new hierarchy remain the lords of the land: the Coreybowmen, the Evrons, the Herviv, the Kobo, the Yarkekers, the Matthews, the Qaritar, and the Shogun. The greatest and richest of these being the Qaritar and the Shogun. Above the Lords of the land are now the lords of the quarters. They rule over the lords of the land in their area. Lord of the north is the hereditary post of the Lobsonki family. Lord of the south belongs to Bobbando. To the east lies the domains of the Heroess family, widely renowned for their class. And the realms of the unexplored west belong to the mysterious family of the Jumpskip. Above the Lords of the Quarters are the ministers. The ministers are direct advisors to the queen and represent different groups of people. The minister of the Fist is the Provelent party. Opposite them is the minister of the Face, Summer's word party. The minister of Defense is controlled by the Cavalry scouts. The minister of finances is currently the responsibility of the Cursed Sprint party. He is elected annually by the merchants and traders of the country. The party of False smoke is currently the representative of the educated peoples of our country. The highest post that any person can acheive is that of Viceroy. The viceroy will sometimes virtually rule the country. The current family name of the viceroys is Nosgid. He is only responsible to the Queen, Natalya, and the King, Borat. Apart from all and intwined with it all remain the loyal profession of the Jimmy's. The keepers of the History's every member of the guild goes by the name Jimmy. They stand at the side of every lord and lady and record all great deeds for history's views. Some Jimmy's become close friends with their lords and make influential decisions while others remain quite and alone from the person they watch. The chief Jimmy will often advise the queen herself. Regardless a Jimmy is at work 369 days a year, recording the histories for the generations to come.
 
Several hundred years have passed. The new order is prospering and working well. All parts of the new government are working together as well as could be expected. The Fists and the Face still feud, but like brother and sister instead of mortal enemies. Into the Kazakh people's time of quite growth, a new issue shakes the world -- the discovery of another civilization! Our warriors have met one of their boats on the shores of our glorious land. A young scion of the Fist party quickly meets with their representative, Ozyer, to attempt to learn more about these people. It is quickly understood that the wishes of both peoples could coincide. The lords of both peoples work hard and dilligently to get what they want out of meeting the other people. When the dust from this earthshaking meeting settles a strong alliance was forged between our people and the Cavaliers. This would be forever known as the Treaty of the True Peoples, for after all, all other teams in the world are run by little girls! The details of this treaty allowed both people to pass in each others lands, trade technologies for mutual benefit and our explore our great world together. Along with the treaty is a plan to further advance bouth our peoples. The creation of the might wonder the Oracle and the research of the Alphabet and Feudalism. Only time will tell how these plans will unfold. The first test of our faith in each other has already come. The fishermen's war. Cavalier naval vessels were travelling in restricted space. Several courageous fishermen apprehended them. With the understanding that this was an honest mistake and that for the sake of the nation we would forgive them, the fishermen escorted the Cavalier boat out of the restricted zone. A potential crisis has been avertd. Our alliance is even stronger in unity. Together the Kazakh and the Cavalier people will dominate the world for ages to come!!
 
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