HISTORY IN THE MAKING II BRAVE NEW WORLD EDITION Version 6 A Total Conversion Modpack for Civilization V: Brave New World English language ONLY! BY GRAVE ABOUT History in the Making II (HiTM2) is a complete conversion style modpack. It carries on the traditon of it's Civilization IV predecessor by adding a little bit of everything, while trying not to change too many core elements of the game "just for the sake of change". HiTM2 is my version of how Civilization V should be. Thanks for taking the time to check out my mod. I have put alot of time and effort into making this modpack, and hopefully you enjoy the fruits of my labor. So sit back, relax, grab the beverage of your choice and enjoy HISTORY IN THE MAKING II! INCLUDED MODS SO WHAT'S INCLUDED IN THIS MODPACK? CITY CHANGES: - Cities now have an attack range of 1 (instead of 2) - Reduced the default Defensive Strength for cities to 500 - Renamed the American city of New York to Manhattan TECH TREE CHANGES: - Tech Tree broken down into Era specific trees; must complete all techs of a specific era before proceeding to the next one - Several buildings/units have updated PreReqTechs to coincide with TechTree changes NEW TECHNOLOGIES: - Fishing - Advanced Flight - Mass Media - Command and Control - Artificial Intelligence - Theory of Everything REMOVED TECHNOLOGIES: - Replaceable Parts - Industrialization NEW BELIEFS: - Synagogues - Mandirs NEW WORLD WONDERS: - Area 51 - Oktoberfest - World Trade Center - Cure for Cancer - Hollywood - Schwedagon Paya - United Nations - The Motherland Calls - Rock n' Roll - Pantheon - Smithsonian Institution NEW NATIONAL WONDERS: - Harvest Festival - Red Cross - National Treasury NEW PROJECTS: - SDI NEW BUILDINGS: - Brewery - Supermarket - Synagogue - Mandir NEW RESOURCES: - Mercantile resources from the More Mercantile Mod 1 & 2, by Sukritact - Hit Movies CIVILIZATION CHANGES: - Civilizations now start with two Technologies - Venitian Serenissima trait now provides a free Merchant with Banking instead of Optics - Manifest Destiny now provides all land military units with +1 sight; 25% discount when purchasing tiles; Gun units cost 25% less maintenance. EXISTING UNIT CHANGES: - Many late game units require TWO resources - Cannon and Pikeman now requires +1 Iron - Byzantine Dromon is now a Unique Unit replacing the Galleass; still has +50% vs Naval Bonus - Lancers no longer ignore building defenses (Walls, Castle, etc) - Marines upgrade to XCOM Squad - Bazooka focuses more on anti-tank and anti-helicopter combat - Privateers can only be purchased with Mercenary Army - Barbarian Galley now requires Sailing; upgrades to Privateer EXISTING BUILDING CHANGES: - Forge also gains Production bonus from Aluminum; can be built in cities with Aluminium resource nearby - University no longer gets Science bonus with Jungle; Wat still retains this feature - Military Academy increases the chance of Great Generals spawning; requires Fort - Iroquois Longhouse completely re-done; now replaces Granary - Celtic Ceilidh Hall completely re-done; now replaces Amphitheater - Egyptian Burial Tomb completely re-done; now replaces Shrine - Monastery no longer requires a Belief; can be constructed once Theology is discovered - Windmill now provides +5% Building Production - Watermill now provides +5% Building Production - Harbor maintenance costs reduced to 2 Gold; now requires a Lighthouse - Recycling Center now consumes +2 Iron - Granary now carries over 25% of food; no longer provides Food bonus from Deer - Bomb Shelters population protection reduced to -50% - Military Base requires Armory; provides free experience to military units - Arsenal provides +15 Production bonus towards Armor, Siege, Ranged Naval, Bomber and Helicopter units; requires +1 Iron - Factory changed to +3 Production, +15% Production; gains +2 Production bonus when discovering Robotics - Zoo consumes 1 Horse resources; Science bonus with Ivory or Whale; +2 Tourism with Ecology - Stadium now requires a Colosseum - Happiness from Colosseums increased to 3; Maintenance costs increased to 2 Gold - Happiness from Stadiums increased to 6; Maintenance costs increased to 3 Gold - Walls maintenance costs increased to 1 Gold - Castle defense reduced to 500; Maintenance costs increased to 2 - Aqueduct can only be built in a city with access to Fresh Water (lakes/rivers); provides 15% Growth and +2 Happiness - Hospital now provides +3 Food, +15% Food; gains +2 Food bonus when discovering Penicillin - Medical Lab now provides +5 Food, +15% Food; +2 Science from Jungle tiles - Opera House now requires a Monument instead of an Amphitheater - Museum now requires a Monument instead of an Opera House - Broadcast Tower now requires an Opera House instead of a Museum - Harbor now provides bonus to sea resources and bonus to Naval production instead of Seaport - Seaport now provides Range and Gold bonus to sea Trade Routes instead of Harbor - Hydro Plant now requires a Water Mill - Mosque now provides +25% Religious pressure; adjusted Happiness/Culture/Faith - Airport now requires 1 Oil EXISTING WONDER CHANGES: - The Pantheon now unlocked with Piety instead of the Mosque of Djenne - Stonehenge no longer requires a Technology; requires Shrine - Temple of Artemis now provides additional +15 XP to ranged units instead of a Production bonus - Circus Maximus now consumes a Horse resource - Forbidden Palace increases Influence with city-states by +25%; Delegates moved to UN Wonder - Statue of Liberty can only be built on the coast - Great Pyramids now unlocked with Tradition; increases Golden Age length by 50% - The Leaning Tower of Pisa now unlocked with Liberty - Hanging Gardens no longer require a Policy Branch - Hagia Sophia no longer provides free Great Prophet; provides 1 free Cathedral and contains a Great Work of Art slot - Chichen Itza now unlocked with Tradition; provides +25% Worker speed and 2 free Workers (this was Civilization V's original intention) - Kremlin now reduces City Count Unhappiness by -15% - Machu Piccu now unlocked with Commerce - Parthenon now unlocked with Aesthetics - Sistine Chapel now unlocked with Aesthetics - Terracotta Army now unlocked with Honor - Hubble Space Telescope now unlocked with Rationalism - Oracle now unlocked with Liberty - Brandenburg Gate moved to Rifling EXISTING NATIONAL WONDERS: - Ironworks now consumes +2 Iron - National Epic now provides a free Great Writer - Heroic Epic now provides a free Great Writer EXISTING RESOURCE CHANGES: - Copper now provides +1 Gold and +1 Production - Salt now provides +1 Gold and +1 Food POLICY BRANCH CHANGES: - Piety and Rationalism are mutually exclusive again - Liberty is now unlocked with Classical Era RELIGION: - Removed Orthodoxy and Protestantism - Removed Earth Mother Pantheon Belief - Changed Catholicism back to Christianity (schism schmizism!) - Monument to the Gods now extends into Medieval Era - Goddess of Love requires peace - Peace Loving now renamed Pacifism; +1 Happiness for every 6 followers if not at war - New Pantheon: Zoolatry (+1 Faith and +1 Culture from Ivory and Cattle) - New Founder Belief: Legalism (+1 Science for every 5 followers) - New Pantheon: Sacred Mountains (+1 Faith per Mountain) - New Pantheon: Spirits of the Swamp (+1 Faith per Marsh) FEATURES: - Fallout now has a -25% Defense penalty DOWNLOAD INFORMATION GET IT ON THE STEAM WORKSHOP: Just do a search for "History in the Making"GET IT ON CIVFANATICS: http://forums.civfanatics.com/downloads.php?do=file&id=16360 SUGGESTIONS & FEEDBACK Constructive feedback is very important to me, and I'm always looking for suggestions to improve this mod. If you have any ideas about new units, buildings, or how I can make this mod overall more balanced and enjoyable, I would love to hear from you! So play a few games of History in the Making II, and please take a moment to provide feedback to me on this thread! SEE THREAD #2 FOR HITM2 SCREENSHOTS/INFOGRAPHICS! (click below for an enlarged view of the new Tech Tree!) ENJOY!