Grave... You really are the greatest modder in here loved your civ4 hitm... and ill bet this will be as good as the first was...but could you still give us a fix for the bts version with the issue of expansive leader (spawns with settler size 2) MP its really the only issue with the game everytime the expansive leader makes a city everybody gets Out Of Sync and all have to reconnect... If theres no fix could you at least tell what to change to get the expansive settler spawning with only 1 people in it (expansive traits 50% faster settler is really good enough)
not really a proper channel but you havent answered that issue in the proper one.
I really dont want to be a whiner but thats the one and only issue with your great mod in civ4
ps: this account was only made because Hitm 1 & 2... thou havent downloaded the second yet
That is default behaviour from Civ5, it's not a result of this MOD.first post on this forum so be gentle.
i havent read all the posts before this one so i might mention some things thats allready been said but here i go
farms and mines so far seems to spawn resources under them at random given times. this feature is nice enough but unless i destroy the current mine/farm its appeared under it wont count me as having the resources so it cant be traded and doesnt count in the happiness meter (or what its called) is this intended?
That also is default behaviour if I'm right.also maybe mention somewhere ingame that there is a random chance that raw resources may be found if those improvenment are build like in the same place where you see resource outcome if its build.
What map size do you play? It can be related to map size.another thing is i personaly feel that research in marathon goes quite fast. im in the Renaissance on turn 300 where it non modded can take me 600 or so turns. this may just be me ofc.
I experience that too, expecially early in games. Not until you gathered a few wonders and choose some solid policies will that change.great people on the other hand feel like they never happen. this again could just be me but i feel like the amount of great people i get is 50-75% lower then usualy if you dont calculate the ones from getting techs first.
Nice suggestion but I wonder if a pop-up by hovering over a tech is possible. Grave will know for sure.when mentioning great people maybe somewhere in the tech tree like if you curse of the era name a info box that says you get X great person if you are the first to get to the era. same with techs that unlocks great people or a troop
They do in my games, even though they get captured by the enemy occasionally.city-states in the game i play currently dont build workers. this is a bit of a bummer since they cant improve their resources then at that kinda takes the top of the idea of allying them
Such as ?the nationality and building/troops bonuses. the original ones i feel are kinda boring. what i really would like is some more bonuses (not more then the current 3 at a time) and the ability to swap freely between them
Such as ?some more upgrades for troops. in long single player games i love to have 3-4 troops that are extremly pumped xp wise but the upgrades to them is rathere limited atm id love to see some more or even new and more interesting ones.
MaDii, Grave can correct me if I'm wrong, but as a long time player of HiTM 1 some time ago, I seem to remember at least at one point with HiTM 1 that Multiplayer was very specifically and very deliberately not supported? If that is correct and my memory isn't completely shot from too much alcohol, it might explain why Grave may not have answered queries about HiTM for Civ4's multiplayer (i.e. because he took some effort to explain to the community that multiplayer wasn't something he was going to deal with).... again, I could be very wrong here... wouldn't be the first time
yup I know it isnt supported but its a bit over powered too so I would want to change it to 1 and then try if it has any meaning at all to the MP
just havent found a file where the thing is done so I had to ask...
found it finaly so no need for instructions/fixes
I was so eager to play your mod, Grave, since i had enjoyed very much the one you created for Civ4, but it seems that something is wrong brcause after the first 100 turns or so, the games crash randomly every 5-6 turns When I play the vanilla version or other mods, I don't face anything similar. I don't know if anybody else is experiencing the same problem, but it's very frustrating...