Grey Knight
Old hacker
I've done the "multiply the A/D values by age" thing, but with a slight twist. Since the A/(A+D) calculation results in a diminshing rate of returns for a constant D and increase A, I used a logrithmic scale to increase the A/D values. Hopefully this should give a consistent "age edge". The scale goes from 2x in the ancient age, to 4x in early industrial, to 8x in modern
A quick overview of the new values:
Comments welcome!
FWIW, this is from a chat session off 'poly:
[Soren_Johnson_Firaxis] having said that*, the later age units in Civ3 ARE less powerful than they are in Civ2. This was a design decision based on the resource system. We didn't want the game to be totally hopeless if you were unable to build the newest type of unit because you don't have resource X
*"That" was that hitpower simply multiplied the A/D value by the hitpower value, so A=10 and HP=2 was the same as A=20 HP=1
Cheers,
Shawn
A quick overview of the new values:
Code:
Unit New A New D
Warrior 2 2
Swordsman 7 5
Spearman 2 4
Pikeman 3 8
Musketman 6 12
Rifleman 16 24
Infantry 28 46
Mech Infantry 84 125
Archer 4 2
Longbowman 11 3
Marine 49 36
Paratrooper 39 52
Chariot 4 2
Horseman 5 2
Knight 11 8
Cavalry 22 11
Tank 97 49
Modern Armor 167 111
Galley 2 2
Caravel 3 6
Galleon 4 7
Frigate 7 7
Privateer 7 4
Man-O-War 11 7
Ironclad 16 16
Transport 5 21
Destroyer 63 42
Submarine 45 23
Carrier 6 45
Battleship 102 68
Nuclear Submarine 64 32
AEGIS Cruiser 110 92
Fighter 23 11
Bomber 0 11
Helicopter 0 13
Jet Fighter 64 32
F-15 64 32
Comments welcome!
FWIW, this is from a chat session off 'poly:
[Soren_Johnson_Firaxis] having said that*, the later age units in Civ3 ARE less powerful than they are in Civ2. This was a design decision based on the resource system. We didn't want the game to be totally hopeless if you were unable to build the newest type of unit because you don't have resource X
*"That" was that hitpower simply multiplied the A/D value by the hitpower value, so A=10 and HP=2 was the same as A=20 HP=1
Cheers,
Shawn