Always War Demi God C3C 1.22 As the Ottoman Oppressors Grumpy Old Men of Always War - Our starting position will make even the Grumpy old men smile. The pillaging restriction did not slow us down in this AWDG Small Pangaea victory. This game will see how it works on a regular size Pangaea map. Pillaging Restriction: Basically no pillaging by armies is allowed. Land units cannot bypass a city without destroying it first. Sea units can go anywhere and drop off land units on any coast. The land units must then destroy the coastal cities before passing them either inland or along the coast (though they can bypass the coastal city by getting back on the boat). The idea here is to lessen the AI weakness of ignoring armies completely and allowing the human massive pillaging freedom. If the AI didn't have this weakness, you could pillage coastal resources by using boats, but inland resources would require fighting your way there. Thus guerilla type hit and run pillaging by non-army units is allowed. In other words, you can drop off a smaller force by boat, pillage, and get away again instead of being killed. Patch: 1.22 C3C Level: DG Variant: Always War Civilization: Ottoman Empire Water: 70% water (middle setting) Map Type: Pangaea Size:Standard Age: 5 Billion Temperature: Warm Climate: Wet Barbarians: Roaming Rivals: Random AI Aggression: Normal Victory Condition: All are enabled. Culturally linked starts: I dont remember probably OFF Respawn: Off Preserve Random Seed: On Cultural Conversion: On Roster and Order of Play Handy Sir Bugsy Greebley out 11-20 to 11-30 grs Northern Pike microbe Lucky candle to light the way. Always War Boilerplate as we play it You may only trade when you first meet a civilization, and must declare war on the same turn after trading is complete. If you see a new AI unit, you must make contact & declare war that turn. Absolutely no turn based trade (such as GPT) allowed. If you see a new face on F4, you are obligated to declare war that turn (after trading). Players must declare war if they are exploring and see AI units, but are not required to actually attack the units they come in contact with. No peace treaties, ever. You may check F4 as often as you like to spy on the AI's tech, resources, luxuries & city count. We are not allowed to build embassies . Discuss any move that seems exploitive before doing it with the team. Although there are not too many exploits available in AW, well follow the forbidden blatant exploits banned by GOTM and RBCiv such as no "Free Wealth". Other normal game exploits such as "Baiting the AI" with an empty city to create a kill zone are an AW tradition and are allowed. Also, you ARE allowed to initially keep a city, move a settler to the same spot as the city, and then abandon and immediately resettle. This is considered an exploit in RBCiv rules, but is okay in our AW games. In addition if you need to build a city one square deeper into enemy territory just to move borders to steal a resource, go for it. We may keep or raze cities, and can keep slaves. You may whip at will, including captured cities or cities where all citizens are unhappy. SG Stuff You have 24 hours for an "I got it" and 72 to play. If you need a one day extension, then mention this before the 72 hours are up. Players can work out skips between themselves, just post a message to the thread. If you can't play within 72 total, switch places or ask for a skip. We will play 10 turns at first, and possibly fewer later (5) if the turns begin to take too long.