HOF III October/November Gauntlet

Wow, this is going to be a hard one to beat.

I had a 2 cow start going, got 2 AA SGL's...

and realized that there was no chance I could beat it - I got into the MA about the same time, but didn't get Theology for free, so I'm 7 turns behind. I guess I could hope to get steam and medicine for free.

Calis - did you do any warring? I ask cause those AI's look really small - did you get a lot of flips, maybe?

in any case - that's a great time.
 
I didn't do any warring, actually. I had one flip, a few turns before the game ended. the AI for some reason didn't really expand much in the beginning.
 
Well I thought I'd give this a go, with the Ottomens, I had the UN built in 1260AD (I think) , unfortuntely I could not get a UN vote despite everyone being gracious (two opponents), so I decided to go for a space victory.

Anyway as I discovered robotics for last space piece in 1665 a UN vote came up, by now the Russians had reduced the size of the German Empire so I won the vote.

Nowhere near as good as you guys, but my attemt nevertheless.

The Koreans were also in it.

Never got a CB early SGL, but did get one a bit later.
 
Don't worry. Times will improve with some practice.

I just like the fact that we have so many participants for this gauntlet.
 
Thanks Calis, I tried another UN finish, this time on a small map on monarch as the sumerians, had an excellent 4 turn settler factory in my capital and managed to have a UN win in 1080AD, I only got one SGL in the entire game in the middle ages and used it to rush universal suffrage as this gave me a late game golden age completing most of the modern age techs in 4 turns, with darwins for atomic theory and electricity. With a palace pre build for the UN I completed it 5 turns into the modern age, I suspect without the golden age and keeping the SGL I would have completed UN at the same time, not exactly the gauntlet but a fun game nevertheless.

I think from this that having a quicker early expansion gave a faster tech pace through industrial age than having key tourist attractions in your most important city
 
It's actually Theory of Evolution in civ III. In civ II they called it Darwin's Voyage.
 
It's actually Theory of Evolution in civ III. In civ II they called it Darwin's Voyage.

Of course it is.

What I could have done to have improved on my finish date is to have squashed more cities in to have a larger palace pre-build. I had to reduce production in pre - build city so not to have another palace on my hands.
 
I submitted a 1220 win, with (I think) one late-game SGL. I got frustrated with the 2-opponent problem and my lack of early SGLs, so I doubt I'll come back to this. I have a game in progress that was moving right along, but as the modern age approaches, I have two opponents near 25% and so I've more or less abandoned it. I don't think I'll try diplomatic victories on tiny maps again anytime soon.
 
Gauntlet now closed.

Congatulations on some great finishes. Five new entries in the table for this set of criteria including a new top three. :clap:

Gold: Calis 540AD
Silver: AutomatedTeller 610AD
Bronze: Spoonwood 640AD
4th: CKS 1220AD
5th: TxCraig 1270AD

New Gauntlet already underway so I'll see you there!
 
Since I read threads like these for tips occasionally, I'll post this here, even though this gauntlet comes as long over. There exists a simple solution to the multiple opponents problem. It seems obvious in hindsight. The turn you finish the U. N. gift any cities without resources or luxuries that you export to the 2nd or 3rd AI, so there's a clear-cut 1/2 placement in terms of population and territory. If you have a palace pre-build going to swap to the U. N. via "what's the big picture" that might get tricky, as you don't want to not get to Fission in time, but waiting 1 turn seems better than not winning the election the first time.
 
I don't see how this helps. Anybody with at least 25% of the land is in the vote. If there are already two AI with 25%, me giving more land away will only add to the problem.
 
I thought things worked differently. Where's the article that explains this? I can't seem to find it.
 
I don't know about an article, but the civilopedia says you have to either have built the UN (clearly wrong, as you only need to own it), have 25% of the land, or have 25% of the population. If this gives only one candidate, the second candidate is the one with the largest population. As it also says you need 70% for a domination win, the civilopedia is suspect, though.

This information is given in the FAQ under basic questions: http://www.civfanatics.com/civ3/faq#BASIC , question 4: How does the United Nations (UN) work?

In my attempts, as soon as a civ hit 25% of the tiles according to MapStat, they appeared as candidates. I don't know what would happen if three civs had 25% or more and a different civ called the vote. I expect there would still only be 3 on the ballot, but I haven't tested it. I suppose I could, as I probably have some saves where I could arrange 3 big civs before I called the vote.
 
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