The settings for the next gauntlet are as follows:
Please submit your games by November 15th. Good luck to all competitors.
Great thats my number 1 position gone, I am not sure I will try to defend it though, I am in the middle of a huge demigod histographic game which is taking up all my civ time.
I wonder if another expansionist civ might be worthwhile.
Russia (obviously) gives you a shot at 3 2nd level techs, but there's 1/3 out in the MA that it will be chivalry, 4 out of 6 in the IA that it will be communism, fascism, ironclads or sanitation and, I dunno, 1 out 4 in the MA that it will be recycling - which is about an 87% chance that at least one of your free techs will be useful. i wonder if someone like inca (agri giving faster growth) or hitttites (less corruption, little more gold) might work, too?
probably not, no...
Sorry about that, del62.
yeah - you need one, for pyramids.
I think the original one for this style went until he got one for CB and a settler pop from a hut.
I think the winning plan will be:
100% science for CB, turn off research.
Pop a settler from a hut.
Pop or trade for masonry.
pop all the rest of the AA techs. Revolt soonest.
Tech like mad.
I am sure that on a large map, no other civ can challenge the Russians.
1. Popping an early settler
2. The ability to hook up enough luxuries early enough to allow 0 pc luxury rate asap in middle ages
3. Enough fast growth cities
4. Tech popping
5. Meeting enough science civs by end of ancient age
6. Not drawing chivalry, nationalism / fascim /communism and ecology
7 Early SGL (though not necessarily on first tech)
8. A coastal city close to Capital for Colossus, to allow early Middlae Age GA