HOF V3 - Age of Heros

Discussion in 'Civ3 - PBEM Games' started by eric_A, Mar 7, 2012.

  1. Bowsling

    Bowsling Deity

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    I think the main issue with the victory conditions is that VP totals only really change with the total collapse of one side. Looking at the histogram at the end, the score ratios were consistent throughout the entire game, and didn't ever fluctuate, despite how fluid the game actually was. There was no bump for Germany/Minor Axis when they were at their maximum extent in the East, occupying Tula, Voronezh, the Caucasus, and even Ufa at one point. Likewise, my late-game push into Poland and the Ukraine went unnoticed on the scoreboard.
     
  2. Elephantium

    Elephantium Elephants think that people are cute, like puppies

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    They were pretty weakly defended - your push probably would have worked.
     
  3. aksully

    aksully Deity

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    Well I think that might have done it Bow...which incidently would bring the capture of Berlin in.....1945. HHmmmm......
     
  4. aksully

    aksully Deity

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    The problem regarding the Para Divs is all about the "inherent" transport ability built into the unit as it is. Its just too cheap and gives the Para Unit an unrealistic movement capability in the 1940s. Again it took every C-47 and glider the Allies had built up for 2 years just to airlift 3 Airborne Divisions across the Channel in 1944. That came at the expense of every other airlift mission. In my mind the Para Div should be the most expensive unit to build in the game. And the Airborne Divs never "had" their own aircraft to move them. And they still don't!
     
  5. Elephantium

    Elephantium Elephants think that people are cute, like puppies

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    Ooh, I think I have a solution for paras. There's a cargo plane unit in CCM that could be incorporated into HOF. No attack or defense, just a unit transport capacity of 1.

    Just turn off Airlift for them and use transport planes!
     
  6. eric_A

    eric_A Deity

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    I was thinking along the same lines. I found Wyrmshadow's beautiful C47 which
    even has a glider release animation. No such luck for the Axis, no Junkers or
    Fokker tri-motors, will probably have to use the Ford Tri-motor. Of course I can
    never allow the AI to use these kinds of units, they could drop marines and God
    only knows what else.
     

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  7. classical_hero

    classical_hero In whom I trust

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    One thing I was thinking about when playing as the Germans, that they didn't have a 4th option of tank warfare, which is needed since the Germans had far advanced tanks than the other nations. It is basically just a modified Tiger tank, just better. I would also give it bombard ability to reflect the long range attack it had.
     
  8. aksully

    aksully Deity

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    Interesting thought CH. The Germans had the most innovative armor designs in the war. No other nation had the imagination to improvise armored vehicles like the Germans. The next nation was Russia. And probably no other armored vehicle had the impact that the T-34 had. That is the exception. But the Germans had the Mobile Arty platforms down better than anyone else up until the time in 44 when the Allied Strategic Bombing Campaign choked the German arms industry down to near nothing.
    It seems to me though not having played the Germans much that their research tree should be cheaper due to their immense industrial abilities DESPITE all the bombing.
     
  9. aksully

    aksully Deity

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    True Eric but it would probably be fun to see how it would be used!!:crazyeye:
     
  10. aksully

    aksully Deity

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    Cyc,
    You've been so quiet???

    Don't know if you have access to Directv but if so....you HAVE TO watch....Joe Walsh:Guitar Center Sessions!!!! :band:

    Geez he STILL has it! Amazing stuff that I know you'd enjoy. Let me know if you don't have Directv.

    Sully
     
  11. Elephantium

    Elephantium Elephants think that people are cute, like puppies

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    Correct me if I'm wrong, but didn't German industrial output actually top out in '44?
     
  12. aksully

    aksully Deity

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    yes you are correct E....It should read 45......
     
  13. Elephantium

    Elephantium Elephants think that people are cute, like puppies

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    :lol: That makes more sense!
     
  14. Cyc

    Cyc Looking for the door...

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    Sully, I don't own a TV. But I'm sure Joe is still banging out some great music. Hiring Joe was one of the best things the Eagles did.

    Thanks for the heads up on the show, tho. :goodjob:
     
  15. eric_A

    eric_A Deity

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  16. eric_A

    eric_A Deity

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    Here's the list of changes from V3.0 to V4, some of these were
    already in the Heros game which was V3.16.

    Minor Allied Infantry divisions now require rubber to build. Since there is no
    rubber in China this makes keeping the Burma road open vital to the Allied
    war effort. Without rubber the only infantry divisions produced in China will
    be the ones auto-produced by Stillwell's training camp.

    Added new unit graphics for IJN light carrier and IJN destroyer, IJN CLAA, Kongo
    class BB and British Dido class CLAA.

    Added 2 air transport units, 1 for Allies and 1 for Axis. Made Para divisions more
    costly, can no longer airlift or drop without air transport unit.

    Added Flak tower City improvement for fascist govs. 4 main cities in Germany
    and 2 cities in Italy have towers at start,

    Added Iron Ore treasure unit.

    Added great wonder, Kiruna Mine in Narvik, autoproduces iron every 3 turns.

    Reduced number of foreign workers in Germany, added more flak units, added worker in Norway.

    Norway made more productive, larger population, more mines roads & factories

    Added 1 more worker for Minor Axis.

    Increased attack strength of IJN destroyers by 1 (long lance torpedoes)

    Increased bombard strength of US destroyers by 1 (Radar)

    Added hospital in Leningrad

    Nature government tech change from feudalism to nature_tech to prevent
    other AI controlled civs from switching to nature government.

    Added civilopedia entries for AI assist wonders and new units

    Reduced the number of Blizzard producing Russian cities, but keep number of
    starting blizzards the same (this is to simulate how unprepared the Germans were
    for the winter of 41-42, but were better equipped in later years).

    Added new units (eg BB Kongo) to stealth attack lists for all subs.
     
  17. aksully

    aksully Deity

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    Excellent work Eric. I just wish there had been a way to add the long range type of scout/patrol flying boats like the PBY and Mavis/Emily and Condor types. With long range and 4 tile "seeing" capability. Have always thought it would add something to the scenario......

    I'll download and test drive these out next week. Good work!!
     
  18. aksully

    aksully Deity

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    Really Cyc.....NO TV???? And since the game ended I've missed our classic rock posts!
     
  19. classical_hero

    classical_hero In whom I trust

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    Lets try this out and see what happens.

    EDIT. The U-Boat Works says that it produces one unit a turn, when in reality is one every two turns, so that is just a simple rectification.

    EDIT2. I have checked the previous version of the game and found out the Benghazi was connected to the trade network, but now it is not. Is that meant to be? It seems to correct itself on the second turn, but often the first turn is extremely vital/

    EDIT3. The infantry div still doesn't require Iron and Rubber like the Infantry Corp does, so I think that is a miss.

    EDIT4. There seems to be a problem with the Dutch East Indies Oil Company. Just look at what it says.
     

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  20. eric_A

    eric_A Deity

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    I can fix edit 1 in the civilopedia, 2 and 4 are known bugs in the program.
    Only minor allied infantry division requires rubber, German or minor axis do not.
     

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