HOF V3 - "From Here to Eternity"

eric_A

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Location
Ajax, Ontario
This is the second Hinge of Fate version 3 PBEM game. I've named it after
the classic 1953 movie (see http://en.wikipedia.org/wiki/From_here_to_eternity).

The thread for the previous game is here:
http://forums.civfanatics.com/showthread.php?t=337861

Game has Started

The Civs are:

1. Japan : Muzbang
2. Germany : Lanzelot
3. Russia : HB
4. Minor Allies : Elephantium
5. British Empire : Sully
6. Minor Axis : Bowsling
7. USA : M60A3TTS
8. Nature : Eric_A

__________________
Creator of the TOS & HOF scenarios:
 

eric_A

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3,227
Location
Ajax, Ontario
House rules:

No change of government allowed. No city flipping. No city razing

NO RELOADS unless the game crashes, reloads must be reported

Guerillas forces (partisans, resistance and Red Army) may not be loaded onto sea transports. Partisans and Resistance are restricted to Europe. Red army are restricted to China and the Soviet far east.

A maximum of 4 air units per airbase. This rule only applies at the end of
your turn. You may voilate the limit during the course of your turn, as long
as there are only 4 units left at the end. New airbases cannot be built within 4 tiles
of an existing airbase.

A maximum of 4 divisions (or 1 corp + 1 division) of land units may be placed on one
tile islands such as Midway. Islands with cities such as Pearl Harbor are exempt from this
rule. This rule only applies at the end of your turn. You may voilate the limit during
the course of your turn, as long as there are only 4 divisions left at the end.
Artillery, flak, Kamikaze and V-1 units do not count against this limit.

Oil units must be transported to VP location on the Japanese home islands.

City Trading: City trading is only allowed in the following special cases:

a. Plymouth may be traded to the US as a base for the Normandy invasion.

b. Any city can be traded back to the civ which owned it at the start of the game if liberated by an ally.

c. Paris may be traded to the Minor Allies if liberated by US or CW.

Spain and Gibraltar:
Allied forces are restricted to Gibraltar and cannot enter the surrounding Spanish territory
unless the Axis enter Spain. If the Axis enter Spain then the Allies can move through Spain without
restriction.

Running a deficit to Boost research is not allowed. The is a 1000 VP penalty
should you "accidentally" (because of unrest) run out of money.

German construction brigades are restricted to use within Europe and must stay west
of Warsaw

It is not allowed for a team to use civil engineers to contribute shields to the construction of a building, and then rush that building and switch to a unit, as the shields from the civil engineers will carry over when they should not. Additionally, teams cannot partly build a city improvement, rush it, and then switch production to another building and continue this process, as the civil engineers' shields will be counted once for each rush, providing a false number of shields.

Changing Laborers pre-Production Phase
No breaking into the build sequence and changing Laborers from high commerce tiles to high production tiles by navigating through the city arrows or F1. Changing the Laborers in a city which has already completed it's production phase is allowable though.

No Gold Mine, I.e. making cities give wealth and production at the same time. First set the cities to produce wealth. At the beginning of the next turn when another city is done building something else you can go to other cities with the arrows above and change the production of the cities that produce wealth to e.g. some unit. That will get production as well.

The Blizzard Rules (only Russia has blizzard units so these apply only to Russia):

Blizzards may not move south of Maikop.

Blizzards MAY NOT attack cities, they MAY defend cities.

A maximum of 2 blizzard attacks on a tile per turn.

A maximum of 2 blizzard units may stack in a tile at the end of the Russian turn.

Blizzards may not pillage roads, rails, mines forts and irrigation.

Blizzards may destroy radar towers and watch towers.

If a blizzard unit captures non-combat units such as workers or heavy guns
the captured units may not move or be disbanded until a non-blizzard Russian
combat unit enters the tile.

If a blizzard unit captures an airfield, Russian air and parachute units may not
rebase to that airfield until a non-blizzard Russian combat unit enters the tile.

Any blizzards still left on the map at the beginning of the Russian April turn
must be disbanded.

If we are using the pre-turn biq file, blizzard units may not move in
the month of November.

NEW --> Must save the game after every Civ..

Pre-turn restrictions, which only apply on the November 1941 turn:

Of course, Nature is not affect by these:

Restrictions:

Japanese transports and invasion fleets can move their full movement.
Japanese land units which start the turn in a port may
board ships: they may not disembark.

Ships which start the turn at sea may move up to 4 tiles.
They cannot attack or bombard

No submarines or other ships may move.

No artillery bombardment.

No air mission of any type can be flown.

Guerilla and partisan units may move but cannot
attack or destroy improvements.

Other land units CAN fortify or go into sentry mode
but cannot move.

Production CAN be changed, queues CAN be set up.
 

eric_A

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Oct 17, 2003
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Location
Ajax, Ontario
Some of the changes:
Reduced number of sand storm and gale cities.
Reduce strength of disease units, but made them invisible
reduced number of nature at start units.
Fixed several bugs, including missing stealth targets for U-boats
Added 2 new units, Allied mobile flak & Axis mobile flak (with tech Mobile war 3)
Changed Pyramids wonder to Suez Canal

Because of the new units and graphics you will have to DL a
new HOF folder. As soon as you confirm that you are in I will send you
the link to the DL.

There are 2 biq files, the one ending with MP_PT has the extra turn
(Nov. 1942) for the Japanese pre-turn. Here's the link:

http://forums.civfanatics.com/showthread.php?t=337861&page=27
 

eric_A

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Oct 17, 2003
Messages
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Location
Ajax, Ontario
Rules for Nature Units:

Nature Land units MAY NOT attack cities.
Nature Sea units (some have bombard capability), may bombard cities.

Hurricane Season in the Atlantic:
Starts in June and lasts until the end of November.
Any hurricanes generated out of season must stay in
port until the season begins. Once a hurricane leaves port
it may not return to port. Any hurricanes left on the map
in December must be disbanded.

Typhoon Season in the Pacific/Indian:
Starts in November and lasts until the end of April.
Any Typhoons generated out of season must stay in
port until the season begins. Once a Typhoon leaves port
it may not return to port. Any Typhoons left on the map
in May must be disbanded.

Icebergs:
Season starts in December and lasts until the end of July.
Any Icebergs generated out of season must stay in
port until the season begins. Once an Iceberg leaves port
it may not return to port. Icebergs can never move south
of tile row 106, this tile row runs right through the Straits
of Gibraltar and through Seoul in the Far East.
Any Icebergs south of row 52 (the southern tip of Greenland) must
be disbanded at the beginning of the August turn, those north
of the line stay on the map but may not move south of the line
until the next iceberg season.

Sand Storms:
Can occur any time of year but are most common in spring (March-April-May).
Once a sand storm leaves a city it can never return. Sand storms must
always move their full movement each turn and can never stop to heal.
They are limited in area to North Africa, Arabia and the Middle East.

Gales:
Can occur any time of year but are most common in winter (Dec to March).
They can travel anywhere on the map ( any sea tile, they can't travel on land ).
Once a gale leaves a port it can never return.

Bugs (malaria and dengue)
Are active all year long. May never return to a nature city once they leave.
Always move their full movement, never resting.
 

Cyc

Looking for the door...
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Behind you
This sounds interesting. Pencil me in. I'll look at the threads.

I didn't see much on the USA, but if Lanzelot is taking Germany, I'll take the USA.
 

Cyc

Looking for the door...
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Downloading now....
 

Hasdrubal Barca

Emperor
Joined
Jun 27, 2007
Messages
1,441
Hi all, i´m back at C3C playing after a long absence...i´d like to try my hands at this, is Russia still open?

my mail -> barca dot hasdrubal at gmail dot com
 

eric_A

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Oct 17, 2003
Messages
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Location
Ajax, Ontario
Hi all, i´m back at C3C playing after a long absence...i´d like to try my hands at this, is Russia still open?

my mail -> barca dot hasdrubal at gmail dot com

Russia is yours. I played Russia in the last game so you will
probably want to read the "Stalin Papers" at the end of the "test
run" PBEM thread.
 

Hasdrubal Barca

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Jun 27, 2007
Messages
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Reading "Stalin Papers" :coffee:, good stuff :)
 

Hasdrubal Barca

Emperor
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Ty Sully :D, lets kick some axis butt.
 

That-Guy

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Jun 29, 2006
Messages
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Location
Tacoma WA
Downloaded. I also have a new email since dropping earthlink. I'll PM Eric who can put it in the roster email.
 

Hasdrubal Barca

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Jun 27, 2007
Messages
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When will it start? Shouldn´t we advertise?

@Eric: are the enemy positions the same as reported in the stalin papers :rolleyes:

Anyone knows if Spartaca is still around?
 

aksully

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Oct 31, 2003
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Lincoln, Nebraska
Hi Eric! Actually I'd like to stick with the CW since I've never played them before. I too have a new email address and all can delete the vtech one I used before. Eric, use the civsully email you should have for me.

Any more updates on Players? To bad about Cyc dropping out..he seemed pretty excited about playing. But better to get someone to stick with right from the git go!!

Sully
 

Hasdrubal Barca

Emperor
Joined
Jun 27, 2007
Messages
1,441
I could take the USA and Sully the minor allies to get this going, i sugest Germany or Japan take Minor Axis turns also..

Eric you sitting this one out?
 
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