[Extension] Hokath's Proposals

A very small problem with the new Rome's city connection ability.
Screenshot (7).png

In regard to said ability, it wouldn't be more interesting if it had the production or gold on tiles with city connections?
 
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Nice, a small 100 gold. The existing column turns out to be a flat value ("change"), unlike the building version ("modifier"). I will do a fix, but will need DLL later.
If you redownload it should work properly.

The yield to the tiles would maybe be more visually interesting but it (also) doesn't exist at the moment. It's nice to interact with Railroads for the headcanon.
 
Playing totally normally, it seems Sailing is too early for the first Portugal unlock.
I've moved it back to Currency and will try again.
A better solution may be to change the table to be x100
 
At the same time? No.
If you want to have that you would have to make new entries in the various Civilization, Leader, Trait, etc. tables and then edit those to make Subterfuge China
You want them to fight it out, or? :D
 
Is it supposed that pikeman rework should work with VP 5.1 and enlightenment era, because when activ, I can't enter research screen.
 
Yes, it works for me.
Check the lua.log when you click the research screen, it might tell us why.
 
The bug happens when there is an improvement without an entry in Builds table.
Good ol' Axatin fixed it for the next version.
Until then you need to identify the source and remove it.
 
Yes, it works for me.
Check the lua.log when you click the research screen, it might tell us why.
..\My Games\Sid Meier's Civilization 5\MODS\(1) Community Patch\Core Files\VPUI\VPUI_core.lua:124: attempt to index local 'tAtlas' (a nil value)

Edit: Fixed, seems i needed the ART folder too :hammer2:
 
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Played a game with what turned out to be a really good Portugal start today.
My current version:
UA is 1/4 tiles at Trade (Fishing turned out slightly too early), +1/2 tiles at Currency, +1 tile at Compass (so 1.75 total c.f. bandeirantes 2.00 (!)) and +1 tile at Navigation
Some other minor changes also

need to wait for new VP version to upload because requires DLL change
 
Gave new Rome a spin and the new ability seems... ok-ish?
I think it starts feeling impactful only once you get the industrial connections.
It's just that I almost felt like I had no UA for a good while. (the 25% production boost is good tho)
Spoiler :

Screenshot (8).png
 
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This is the formula which gets the 100%.
Note it is clamped by zero so it can (no longer) be negative.
Code:
    int iGold = /*-100*/ GD_INT_GET(TRADE_ROUTE_BASE_GOLD);
    iGold += pCapitalCity->getPopulation() * /*15 in CP, 6 in VP*/ GD_INT_GET(TRADE_ROUTE_CAPITAL_POP_GOLD_MULTIPLIER);    // Capital Multiplier
    iGold += pNonCapitalCity->getPopulation() * /*110 in CP, 50 in VP*/ GD_INT_GET(TRADE_ROUTE_CITY_POP_GOLD_MULTIPLIER);    // City Multiplier
    iGold += GetCityConnectionTradeRouteGoldChange() * 100;
So you get 1 gold / 2 citizens in a City
And then roughly 1 gold / 15 citizens in the capital per connected city
So the bonus is pretty strong, stronger than the Persian Satrap's Court 1/3 and comparable to the effect of the Stock Exchange building 1/2 (just with this Capital part with the unusual scaling)
 
are the other aspects of this mod going to be made into individual components like the subterfuge one
the Hokaths Proposals mod file has different folders for the different components, I'm pretty sure you can just remove the folders for those you don't want applied? Unless I'm wrong on that part, I haven't needed to do it myself.
 
the Hokaths Proposals mod file has different folders for the different components, I'm pretty sure you can just remove the folders for those you don't want applied? Unless I'm wrong on that part, I haven't needed to do it myself.
Correct. Delete the folders you don't want.
 
Weird, im on the latest VP Version but im playing with a bunch of other modmods. Might be a conflict. I'll try to find out what's causing it
 
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