Magma_Dragoon
Reploid
- Joined
- May 10, 2008
- Messages
- 2,354
I'd like to see a TBS or RTS that incorporates the fantasy and combat elements of HoMM and the epic scale of Civ. Seeing as that will probably never happen (unless I become a game designer), I'd like to see a BTS mod of Heroes of Might and Magic.
What it needs:
A subterranian world is a must, and a water faction would be nice too. I've heard multiple levels is possible, but noone knows how to do it.
Units and creature growth:
I never liked having two versions of creatures in HoMM. Having a hero just to go round up low level creatures and upgrading them was always a pain in the ass, so that should be left out. Nuetral creature dwellings would be barbarian faction of course. I don't have a clear picture of how creature growth will work at this time.
The economy:
Pretty much the same as it was in the game. Gold mines make gold, other improvements make other resources per turn. Fairly straightforward here.
Combat:
Those in depth battles get pretty old pretty fast. No need to mod this!
Factions:
Haven, Necropolis, Acadamy, Inferno, Preserve, the dark elf one (Asylum?).
Heroes and armies:
In the age of ice scenario, several pikemen could be made into a single phalanx unit. This seems like an appropriate solution.
What it needs:
A subterranian world is a must, and a water faction would be nice too. I've heard multiple levels is possible, but noone knows how to do it.
Units and creature growth:
I never liked having two versions of creatures in HoMM. Having a hero just to go round up low level creatures and upgrading them was always a pain in the ass, so that should be left out. Nuetral creature dwellings would be barbarian faction of course. I don't have a clear picture of how creature growth will work at this time.
The economy:
Pretty much the same as it was in the game. Gold mines make gold, other improvements make other resources per turn. Fairly straightforward here.
Combat:
Those in depth battles get pretty old pretty fast. No need to mod this!
Factions:
Haven, Necropolis, Acadamy, Inferno, Preserve, the dark elf one (Asylum?).
Heroes and armies:
In the age of ice scenario, several pikemen could be made into a single phalanx unit. This seems like an appropriate solution.