Thank you @SolutionIt for your return, especially since you found bugs that I didn't see.
First of all, can you tell me which version of VP you play with, I tested it a lot with 12-1-3 but not with the following hotfixes.
For the problem of the absence of UI yield random, I will retest but I never encountered this problem hence my question on the version of the game)
The belief God of the Open Sky (like the belief goddess hunt) must affect Aiken, and in fact in all my games, this was the case.
Normally, I added text directly to beliefs and buildings that also affect Aiken. The text did not appear?
but indeed I realize that I forgot Serfdom in Fealty and Exploitation in Imperialism, thank you.
First of all, can you tell me which version of VP you play with, I tested it a lot with 12-1-3 but not with the following hotfixes.
I've never played civ with automated workers, hence my ignorance. It is indeed a problem. I need to see the Improvements_flavors, there's surely something to do with it.I did encounter a bug and an annoying quirk with having workers automated though. My UIs through this civ didn't get another extra random yield starting at the medieval era and automated workers like to destroy a previously created Aiken to replace it with a camp or pasture, ruining the extra yields earned.
For the problem of the absence of UI yield random, I will retest but I never encountered this problem hence my question on the version of the game)

Are you sure ?Also it doesn't seem like Aikens are affected by the social policy available through Piety that affects pastures? Was disappointed to not get even more ridiculous gold yields after adopting the policy. EDIT: Should take a look into rationalism as well or imperialism. I know there's another policy in those that affect camps hiding in there,
The belief God of the Open Sky (like the belief goddess hunt) must affect Aiken, and in fact in all my games, this was the case.
Spoiler God of the open sky :
Normally, I added text directly to beliefs and buildings that also affect Aiken. The text did not appear?
but indeed I realize that I forgot Serfdom in Fealty and Exploitation in Imperialism, thank you.
Uorkenk take advantage of bonuses on camps and pasturesIf I recall correctly though the Ducal stable also added extra yields to cows and sheep though right? Doesn't seem to be the case with the Uorkenk but that'd be understandable since it also improves any resources tied to camps. I don't know if it improved the appropriate luxury resources tied to camps though. I wasn't paying much attention to it.
Spoiler Uorkenk :
I'm so sorry you weren't able to take advantage of the UI. For me everything works fine but if you give me your VP version, I will test more. For civilopedia, I will have to complete the informations.Anyway only real criticism I have is with the Unique Improvement itself. I don't recall it improving its yields at any technologies, and the civilopedia page on it doesn't seem to suggest it does that.
This is a good suggestion, I didn't want to distort the original mod too much and I admit, I like the idea of yield random which sticks quite well to the life in small semi-nomadic clans (therefore with different paths) of the Tehuelches. I'll think about it, especially if I can't figure out where the problems you encountered are coming from.Random yields also seem off as a choice, why not just extra tourism every era since creation?