Vandal Thorne
Warlord
- Joined
- Mar 26, 2008
- Messages
- 164
Whelp, after getting fed up for how easily civic and technology research gets out of sync (once again) and the resulting anachronisms it causes I'm back to playing Civ 5 while waiting for Humankind to drop.
I'm hoping Civ 7 does the following things (or that Firaxis will make one more mega expansion to Civ 6 to experiment with some of these things)
1) Tie era progression to a variety of achievements instead of just either of technology or civic progress. Also ditch the calendar. What year it is is pretty meaningless in game. Related, culture and science should feed into one another so that neither lags too far behind the other.
2) Better than tying culture and science together would be to abandon the technology-like civic tree (this approach is a fundamental design flaw in Civ 6) and go back to a card or similar system like earlier versions of Civ did it. Civics are too much like technologies, for which, why not merge them together rather than make an anachronism machine?
3) Add a prehistory stage to the game!
4) Automate missionaries and other religious units. Fussing around with them constantly is tedious.
5) Ditto spies!
6) Richer emersion with deeper tech tree, more military unit variety, and more resource variety.
On the whole, Civ 6 has been much less fun for my play style than older versions of Civ. I'm guessing that Humankind is going to be closer to my kind of gameplay experience. Which is sad because Civ is a grand old franchise.
I'm hoping Civ 7 does the following things (or that Firaxis will make one more mega expansion to Civ 6 to experiment with some of these things)
1) Tie era progression to a variety of achievements instead of just either of technology or civic progress. Also ditch the calendar. What year it is is pretty meaningless in game. Related, culture and science should feed into one another so that neither lags too far behind the other.
2) Better than tying culture and science together would be to abandon the technology-like civic tree (this approach is a fundamental design flaw in Civ 6) and go back to a card or similar system like earlier versions of Civ did it. Civics are too much like technologies, for which, why not merge them together rather than make an anachronism machine?
3) Add a prehistory stage to the game!
4) Automate missionaries and other religious units. Fussing around with them constantly is tedious.
5) Ditto spies!
6) Richer emersion with deeper tech tree, more military unit variety, and more resource variety.
On the whole, Civ 6 has been much less fun for my play style than older versions of Civ. I'm guessing that Humankind is going to be closer to my kind of gameplay experience. Which is sad because Civ is a grand old franchise.