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Horse Grenadier

Discussion in 'Civ4 - Unit Graphics' started by PPQ_Purple, Aug 18, 2018.

  1. PPQ_Purple

    PPQ_Purple Techpriest Engineer

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    A Horse Grenadier is a type of mounted soldier armed with grenades. Simple as can be.

    The upload contains a complete set of mounted combat animations both melee and ranged as well as everything else you need to get the unit working as well as an example for the XML.

    The melee and basic horse animations are based off the mongol horseman with a sword from Warlords and the grenade throwing is obviously modeled after the grenadier.

    This unit was originally created by me as an attempt to make a ranged spell throwing unit for FFH. But it was easily adapted to the more mundane role.

    Images and download can be found on the resource page:
    https://forums.civfanatics.com/resources/horse-grenadier.27035/


    As always: Comment, rate, subscribe.
     
    MatteM and merijn_v1 like this.
  2. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

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    This is a really nice unit Purple, its great to see combat animations applied to new kinds of units, great idea!
     
  3. MatteM

    MatteM Warlord

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    Nice work Purple! Glad to see some of us hasn't given up on the greatest version of civ :), do you have any particular release schedule or overall plans for units in the future? The T-35 Heavy tank I have already included in a mod I'm working on, the horse grenadier could make a good special unit for some equestrian civ.
     
  4. PPQ_Purple

    PPQ_Purple Techpriest Engineer

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    Not really no. I am basically working on a massive art module for Ashes of Erebus, the FFH modmod. You can find it here by the way. So most of my work goes into that. But occasionally I just randomly make something like the T-35 because I get inspired. So I have absolutely no scedule or anything.

    But I am taking requests provisionally. As in, if you have an idea I'll see what I can do but no promises. So feel free to suggest stuff.
     
  5. MatteM

    MatteM Warlord

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    That's cool, well since you asked :) I noticed that there is a M3 Stuart, but no M5 Stuart. Since that is not that much different (sloped armor), perhaps it would be a piece of cake just changing the model slightly with the animations the
    same, if I knew how to alter models of Nif I would give it a go but I have no 3d software, and only know the basics in NifScope. Otherwise the FV 101 Scorpion or the PT 76 would be awesome, but I know not what models you already
    have.
     
  6. PPQ_Purple

    PPQ_Purple Techpriest Engineer

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    I'll take a look at the three in the next couple days. Just do me a favor and triple check that none of them already exist in the unit database because there are some funky things in there that you'd newer expect.
     
  7. MatteM

    MatteM Warlord

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    Cool! No I have pretty much vacuumed the internet of civ 4 units, never seen them anywhere. If you want me to make texture skins for them I’ll be glad to, as they are/were used by so many countries.
     
  8. PPQ_Purple

    PPQ_Purple Techpriest Engineer

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    Ask and ye shall receive: https://forums.civfanatics.com/resources/pt-76.27050/

    I deliberately left the texture without any markings if you want to make various national versions. If you do however I just ask 2 things:
    1. Keep the credits.txt file in the download and follow the instructions therein.
    2. Have your download contain a link to my download.
     
  9. MatteM

    MatteM Warlord

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    Fantastic! That was fast, and I really like that the amphibious details are visible :goodjob:

    I'll will of course give all credits, and keep the download link. If I post the reskins (I could post just the .dds files in a zip) do you want me to start a new thread perhaps not to clutter this one?
     
  10. PPQ_Purple

    PPQ_Purple Techpriest Engineer

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    As far as threads go it does not really matter as the main file is going into the database anyway. But if you are going to make loads of skins distributing it as dds files might be best simply for file size.

    This being said, one thing I can't master is damage textures. Like, I've tried. But I don't get it. So if you have any knowledge of this or know someone that does do offer suggestions.
     
    Last edited: Aug 27, 2018
  11. MatteM

    MatteM Warlord

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    Ok, if you want you can change the name of this thread to "PPQ Purple Unit thread" for discussions on your unit projects :). Unfortunately I have not played around in Blender very
    much to be of help with damage textures but I saw an old thread where the Coyote gave a description of the process in:

    https://forums.civfanatics.com/threads/f4u1d.328516/


     
  12. MatteM

    MatteM Warlord

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  13. PPQ_Purple

    PPQ_Purple Techpriest Engineer

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    Edit: Those instructions are good for when I am setting up a new model from scratch. As in, new animation set and everything. But with these units I am just making a mesh and adding it to an existing animation set (tank) so they won't really work.

    My problem right now is basically that I am suffering from what can only be described as color bleed. As in, the teamcolor bleeds into the texture somehow and taints the whole model. And I can't fix that.

    So no damage textures ever from me. :(
     
    Last edited: Aug 28, 2018
  14. MatteM

    MatteM Warlord

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    I see, well no big problem as far as I'm concerned, the damage textures are mostly eye-candy anyways. I do know Xenomorph added gloss maps. damage states and textures to a lot of units made by others:
    https://forums.civfanatics.com/threads/xenos-modified-models-gallery.288025/

    Maybe I can look through what he has written in the threads for some clue.

    Edit:
    In a post on page 5 Refar wrote: "Damage texture is applied as overlay. I'ts mostly transparent anyway, only blending in the parts that are actually damaged. If you set the UV map in a way, where a small, comletely transparent part of the texture is applied to the whole model, you get no discoloration. This is waht happens when there is no damage, via animated uv. Just keep the few pixels it zooms to really transparent - most of the time these are right in the middle of the texture image."

    Also a german site has a tutorial for Max (in english), but maybe it only applies for making models from scratch:
    http://www.civilized.de/www/content/civ4/docs/3D_Units.pdf

    Actually this tutorial seem to write quite a lot on the subject of damage states and textures, hope it is of some use anyways.
     
    Last edited: Aug 28, 2018
  15. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

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    This is abit of an odd request, and I'm not sure its been done already or not but is it possible for you to make a mesoamerican looking unit that uses a laser blast unit effect?

    I've been wanting to create a Mu Civilization, based partly on the Lost Land from the Turok series of games and the Coatyl from Rise of Legends. New units are precious to modding.
     
  16. PPQ_Purple

    PPQ_Purple Techpriest Engineer

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    I am not familiar with any of the mentioned source material. So I am not quite sure what you want. Like I don't even know if it's supposed to be infantry, cavalry, tank? So whilst I'd be open to the idea you'll have to give me some more data to work off.
     
  17. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

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    Sure, I will try

    Here are some pictures for concept art purposes:











    Basically for a weapon it would be a staff that fires a laser blast, think Stargate's Jaffa Warriors which an example of which is this:



    As for the units appearence the above images are only examples, feel free to create to your heart's content
     
  18. PPQ_Purple

    PPQ_Purple Techpriest Engineer

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    I'll see if I can put it on my todo list. Speaking of that does anyone here know how to work bilboards for nif files?
     
  19. PPQ_Purple

    PPQ_Purple Techpriest Engineer

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  20. Leoreth

    Leoreth 心の怪盗団 Moderator

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    Hey, in hopes you see this here: I ran into an issue with the Horse Grenadier animations, original post is in the C&C questions thread, click through to find the attached files. Thanks!
     

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