Hi all,
Im fairly new to the boards. Just been lurking for a couple of weeks now, just before the release of Civ5. Have been enjoying all the mods that have been released, and just wanted to add my own small mod to whats available.
Firstly, I'd like to thank Kael for the wonderful modding guide. A must have I think.
The Horticulture mod does the following;
1. New Specialist: Horticulturist (provides 3 Food when a Citizen is assigned to the Granary)
2. Granary changed to store 30% of Food after population growth. (as seen in Kael's modding guide. always prefered the Granary this way)
3. Granary provides a bonus of 3 Food to each Wheat resource worked by a Citizen.
4. Hospital changed to provide free Medic promotion to units created in city. (once again as seen in Kael's modding guide. makes perfect sense)
Will be looking into additional buildings for the Modern Era (Supermarket), and possibly different additional specialists.
All feedback welcome.
Im fairly new to the boards. Just been lurking for a couple of weeks now, just before the release of Civ5. Have been enjoying all the mods that have been released, and just wanted to add my own small mod to whats available.
Firstly, I'd like to thank Kael for the wonderful modding guide. A must have I think.
The Horticulture mod does the following;
1. New Specialist: Horticulturist (provides 3 Food when a Citizen is assigned to the Granary)
2. Granary changed to store 30% of Food after population growth. (as seen in Kael's modding guide. always prefered the Granary this way)
3. Granary provides a bonus of 3 Food to each Wheat resource worked by a Citizen.
4. Hospital changed to provide free Medic promotion to units created in city. (once again as seen in Kael's modding guide. makes perfect sense)
Will be looking into additional buildings for the Modern Era (Supermarket), and possibly different additional specialists.
All feedback welcome.