Hotseat Worldbuilder?

eukaliptus

Chieftain
Joined
Oct 13, 2007
Messages
22
is it possible to enable Worldbuilder when playing in Hotseat? We need that to remove fog of war at the start of the game to see if map is worth playing... if you know some other way to do this other than worldbuilder that would be helpful too.. thnx
 
Romulaner, I found a solution to map revealing problem...
open GlobalDefines.xml in Assets folder
change:
<Define>
<DefineName>UNIT_VISIBILITY_RANGE</DefineName>
<iDefineIntVal>1</iDefineIntVal>
</Define>

to

<Define>
<DefineName>UNIT_VISIBILITY_RANGE</DefineName>
<iDefineIntVal>10</iDefineIntVal>
</Define>

then view your maps, if u like it, save game, exit game, then change back
UNIT_VISIBILITY_RANGE to 1, load game and play...

it has some issues though..
when you load tiles that were visible before, will remain visible forever (not go to fog of war later).. but I can live with that until someone finds better solution...
 
you can use WB before you start to check the map and/or make your own. start a single player game, go into WB and do what you like. save that as a worldbuilder file.

then start your hotseat game as a scenario. the game starts as a garden-variey hotseat game but you have the map you want. that works for LAN games for sure, i haven't tried it with hotseat but seems to me it ought to work the same way there.
 
you can use WB before you start to check the map and/or make your own. start a single player game, go into WB and do what you like. save that as a worldbuilder file.

then start your hotseat game as a scenario. the game starts as a garden-variey hotseat game but you have the map you want. that works for LAN games for sure, i haven't tried it with hotseat but seems to me it ought to work the same way there.

thnx, it works!
 
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