How about a cooperative RPG with CDG?

Great Idea..... Nation to Nation trade ;)

Sounds fine to me :)
 
Originally posted by Manya
i'm glad you liked the idea people

Not a problem :). Now to set up a Port to Load and unload the goods and gold :). I can talk with Shai about setting up a Port Authority here in the RPG. I am also the Item Manager in the RPG :).
 
Originally posted by Plexus
I won't be using CDG money... ;)

hehe. I will get in contact with Shai and pass around Ideas about a Port Athoraty or Seaport kind of thing :)

now to work out a conversion Formula fror CDG's $ and Fanatika's Gold.

35g : $1

From Fanatikan gold to CDG $ Formula: (Gold Amount)/35=CDG's $
From CDG $ to Fanatikan Gold: (CDG's $ Amount)*35=Fanatikan Gold
 
I think that really overvalues the Ecludian currency. That way; each CDG citizen gets 350g per turn chat, I don't even get that much.
 
@Plexus - Hmm, sounds good :). The best part about the formula I posted earlyer is that I can just change the constants :)
 
idea to keep the forums uncluttered:

open a "fanatikan business centre" in cdg.

our rpg authorities should open a rpg-shop there. then we appoint a shop-responsible person. the rpg-shop will act as kind of "supermarket" without stock. all items which can be baught in fanatika will be sold via the supermarket, but people will have to wait till the items baught arrive.

if a fanatikan shop wants to open a business in cdg with a own thread, they have to get approval by the cdg rpg authorities and then they have to pay a huge(!) amount of money to our rpg authorities for the office opening (more than a normal branch would cost in fanatika). they can then open a own thread and sell their or any other fanatikan items. the own shop has the advantage that they can build up a stock for immediate sales.
of course, it would also be possible to resell items via a existing cdg-shop. if the 2 shopowners come to a conclusion and normally pay for the items like private customers + the transportation costs, and cdg shop can sell items of fanatika which it purchased before. no fanatika-branch-opening payment would be needed.
 
now i thought abit more about those things:

the steps would be:
1) the rpg authorities of fanatika found a "fanatikan superstore" at cdg (maybe we need a new rpg-manager here? international trades manager?)

2) the rpg authorities of cdg found a "cdg superstore" in fanatika

3) the 2 rpg authorities accept a exchange rate based on the average weekly income (! not the base income !) of each nation. so maybe the banks are able to easily calculate the average weekly income for each term and thus calculate the exchange rate accordingly (maybe even weekly?) (note here that our average income is MUCH higher than the base income, as we also get money for the jobs + land!) (note also that this exchange rate varies!)

4) the exchange rate in effect is updated in the first post of each "superstore"

5) the rpg authorities, propably the "trade managers", will decide on how much transport of goods costs and how long it will take. both values are also posted in the 1st post of the "superstores" and are independant of the direction of transportation (note here that transportation must use techniques which are available. this means that for example if fanatika has flight and cdg not even rail, that transport via plane is available from fanatika to cdg but not from cdg to fanatika, which will influence price and speed of transport, as transport by plane is faster than by road but much more expensive)

as soon as all of those steps are taken, general trade would be possible via the rpg-superstores. we will need additional steps for "private" shops in each others nation, but not for trade using existing shops.
6) a "business opening" fee must be defined for international businesses. each international office must be given approval of the respective government and must pay a HUGE sum of money for opening.



i hope you get my thoughts... and hope someone can volunteer to write those down in propper english .-)
 
* the superstores are public stores and as such make no profit.

* the superstores will be available to sell ANY product which is available in the coresponding nation.

* the only restriction on this is technology, so no goods which are not technologically available in cdg can be sold there!

* the superstore managers of both trading nations define the payment for transport and the duration of transport

* there will be 3 possibilities for transport: road, rail and plane. those 3 define the speed of transport and the price. so for example road transport is much less expensive then plane transport, but is much slower.
only technologically available transport types which are availible in the DESTINATION nation can be used.

* superstores do NOT hold any items on stock

* transactions via the superstores are posted by the superstore managers immediately on order of a customer before any transport of goods takes place


EXAMPLE1:
lets say cdg knows roads but no rail+planes.
lets say fanatika knows all transports (road+rail+plane)
also the managers complied on the following cost/durations (price is per item or kilogramm, whichever is higher)
road: 6 days, 10gold ; rail: 3 days, 20gold ; plane: 1 day, 60gold

now citizen a of cdg wants a barrel of rebel beer of the pub in bavaria...
the original price of the barrel is 100gold.
1 barrel=10 litres=10kilogramms...
as fanatika knows planes and the delivery is needed asap, the transport is done by plane in 1 day for a cost of 10*60=600gold
the cdg-citizen gets the item the day after his order, and has to pay 700gold to the "fanatikan superstore". the fanatikan superstore pays 100gold to the pub in fanatika, the difference is going to the void as transport cost.
(sidenote: if we would have an airline, those 600gold could go to the airline!)

EXAMPLE2:
settings as above, but a fanatikan citizen wants a 1kg item of a cdg shop which is sold there for 10gold.
he will go to the cdg superstore and order it. as cdg only knows roads, he will have to wait for 6 days for his order to arrive. he will then have to pay 10*1=10gold for transport.
the citizen will pay 20gold to the superstore and the superstore will pay the cdg shop 10gold. 10 gold will go to the void
(sidenote: if there would be a transport-co in cdg that one could get those 10)


again, propably translation to propper english would be needed...
 
Fanatikan citizens currently earn an average of 144.4g per chat. That is 288.8g per average week. Elucidians earn $10 per week. The current exchange rate would be 28.8g : $1.

This can easily be refigured at each Bank of Valhalla update in order to allow fluctuating exchange rate and even allow speculation in foreign currency.
 
@tourism:
sure. they would exchange money during their travel and can spend it there. they just will be limited to "carry on" luggage so nobody can for example go over there and buy 100 barrels of drink and bring it with him ;-)
if they want more, they will have to pay for the additional transport cost... i would propose that the superstore will also enable travel charges for persons, which will be less that normal transport cost for goods. the travel should then be weight-limited...

example:
the superstores define that personal travel from fanatika to cdg will cost the same as the transport costs with the same duration, but with a maximum of 10 kilogramms of additional luggage being transported.
the method of transport is defined by the source nation the person comes from.

EXAMPLE3:
prices and things as above in EX1+2
shaitan then decides to go to cdg by plane. He has to pay 60 gold to the superstore for the travel. going there will take him 1 day. He will not be allowed to post at the fanatika or cdg rpg's during that time. When he is at cdg, he may post at that rpg, but is not allowed to post in fanatika (well, he is away!). he can buy up to 10 kilogramms of souvenirs if he likes and take them back to fanatika for free. travel back to fanatika will again take him 1 day (but no additional cost).
if he has baught more items than 10 kilogramms, then he will have to decide which items he wants to have sent back via the superstore at normal transport pricing and duration...
 
10 kilos is very light. Weight limit for personal items should vary depending on passage. A sea trunk on a sail ship could hold well over 70 kilos. First class passengers on a steam ship had no realistic limit to baggage. Trains would probably be about the same as a sail ship. It wasn't until fixed wing aircraft that baggage restrictions became stringent.

I'd prefer to keep our intergame rules to as few as possible. CDG has a very clean ruleset and we don't want to poison them with our tendency to overregulate. Just say that when a person goes through customs anything that is ridiculous is confiscated.
 
@Grandmaster - Don't worry. That's also something that happened fairly recently. Until the early 60's there weren't even mandatory checks for weapons on airlines. There's never been a problem with legitimately shipping weaponry.
 
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