How about a Deity SG for a newbie or 2?

What do you mean why didn't I start a prebuild for Hoover. I built a factory in Istanbul. That finished a turn before Electricity. I used Universal Suffrage for 1 turn. Hoover is complete in 10 turns which is when all of our factories will be finished.
 
PT- Japan is building Universal Suffrage and I investigate Tokyo to find that it will be built in 16 turns. Tokyo is protected by 3 rifles and is at 70% tax and 30% science. They have 1 coal, 3 saltpeter, 2 iron, and 2 horses. Scores of Chinese cavalry take Caesarea from the Zulu.

Early- Finish Sanitation and start Corporation. Trade Shaka Incense and 400 gold for Furs. Edrine rushes Universal Suffrage. Japanese troops land near Caesarea and Mao again uses our land as his personal stomping ground. I rush a University in Zonguldak. This city is a major flip risk and with 2 dyes in its radius, we cannot afford to lose it. I upgrade all of our Riflemen and most of our Musketmen to Infantry.

Middle- I'm not entirely sure how this got lost in the shuffle, but Economics was just discovered by the Zulu (who were the first to research it). I trade them Scientific Method and 200 gold for it. Finish the Corporation and start Refining. Hospitals finish in most cities and Stock Exchanges are dialed up. Sell Economics to China for 500 gold. Hoover jacks up our production. If anyone is interested, we are ahead by 3-5 techs on everyone.

Late- Zulu are back in Democracy and should catch up. Continue to finish Hospitals, start Stock Exchanges and finish a few, and make random other buildings. Most of this part was spent on massive tile improvements in the east. Japan is very far behind, so I trade them Economics and Scientific Method for Free Artistry (just because) and Espionage. We finish Adam Smith and our income jumps from 21gpt to 92gpt. Japan and China finally sign peace.

Conclusion- With our Infrastructure pretty much finished, we now need to push military. This means tons of Infantry (each city should have 3) and Artillery (I would like to have 50-75 of them), leading up to tanks. I played a very uneventful, but important turn. Have fun with our huge number of workers. We really do not have enough projects left to use them, so fortify them in a big stack (do not add any of them to cities) and we'll save them for when we go to war. I think our ultimate goal will be to clear China off of our half of the continent with artillery and tanks (which we will get first) and then turtle and go for space. Of course, we may find that we can take all of China and we'll win by domination. But in any event, the next bunch of turns should be used to build up our military to prepare for the next war with China. Wall Street will be finished in 4 turns in Istanbul. After that, we should try to get our treasury to 1000 and keep it there.

CF1-1285AD
 
Nice turns. Looks like Democracy in this situation is a good thing. How many turns of Refining are left? I'm anxious to see if we have oil.
 
Hey I am here I got it !
I am in a different time zone guys...I know you would like to get rid of me but I still believe in us as a team, we're doing great aren't we ? even voodoocat liked the change to Democracy :D

:lol: :lol:
 
I think we are doing great as a team. This game has gone very smooth. Definately don't want to get rid of you. I think our position right now is a testament to the right decisions being made in this game.

Those workers may slow things down for you unless you fortify them in a stack... Once we go to war we will need them all.
 
You know I have not played ONE turn of war in this game funny hu ?
I am quite happy building it up to prepare the offensive for you guys no worries, I will do my best to play fast but it might be on Thursday...
c u soon!
 
hey Guys !
I am really, really sorry but RL has just caught up with me big time and I will NOT be able to play this turn !
I am really sorry , I have to go away tonight for the whole week end and I will be back on Monday, hopefully for my next turn..
SORRY again
and c u soon !
 
Preturn: Move slider up to get Refining in 2

IT: China moves around a lot of Cavs. Bursa builds bank. Changed to infantry.

01 1290 Move slider to 60% tax, 100 gold. Upgrade 2 rifles outside of Revenna.
IT: Refining discovered, we have 3 oil! China has.... none. Zulu has 2 and Japan has 1.
02 1295 Slider to 0% to get 1000 gold.
03 1300 We lose our gems. I resign for 55 gpt and 17 gold.
IT Wall street built
04 1305 Fortifying artillary next to Lugdunum.
IT Re sign furs deal
05 1310 Sign deal with Zulu for Furs, 28gpt, 64 gold and WM for Electronics
06 1315 China has Refining and doesn't want to offer us anything for oil... of course there's nothing they can do with it.
07 1320
08 1325
IT Build Intell Agency
09 1330
Zulu is at parity. We discover Steel
10 1335 - Zulu has steel too.
11 1340 - We're building 7 artillary every 2 turns
Palace expansion
12 1345
one.jpg

I say no.
13 1350 - Trade Incense for 32gpt and 5 gold to zulu
14 1355
15 1360 - China has Radio and Steel, Zulu has Radio. Pretty uneventful set of turns. Went from 30 infantry to 63 and from 6 artillary to 50. We have 1379 gold and -105 a turn for 2 turns to get combustion. After that our tanks will arrive in time to give China the smack down.

I moved the ironclads to New Leipzig. Once we get that we should build some transports to send artillary and infantry to the core of china to cut their power grid.
perhaps we can purchase radio from the AI once we get combustion. build some civil defense.
http://www.civfanatics.net/uploads3/CF1-1360AD.zip
 
Since it is only the two of us for a while, I decided to play 20 turns, to keep the game moving (and because we are in war preparation, so nothing much will really happen for most of the turn)

PT- Very happy with our current military situation. Veto the Battlefield Medicine in Istanbul and switch to Infantry. We can still use plenty more of those.

1365 (1) Some minor troop shuffling. China is now a democracy too. The tech pace should increase.

1370 (2) Finish Combustion, start Mass Production, due in 7 turns with a 15 surplus. Trade Economics to Japan for 5gpt (why not?).

1375 (3) Should have traded Combustion to China for 95gpt, as they finished it this turn anyways.

1380 (4) Uhh, our Coal source runs out...It's our only one. It is ok though. Dortmund will be one of the first cities to fall, and it will give us coal and allow us to cut off this half of China from the other.

1385 (5) Nothing much. More troops shuffling.

1390 (6) Same.

1395 (7) Same.

1400 (8) Finish Mass Production (first), start Motorized Transport.

1405 (9) China and Zulu now have both MP and Flight. China cancels Gems deal and I do not renew. War is imminent.

1410 (10) I build Cathedrals, Colosseums, and Temples all around. We have plenty of Infantry now, and I want to have as many happy people as possible when the war starts.

1415 (11) More shuffling.

1420 (12) Transports loaded and sent with a Destroyer toward China. Battleship and more transports on their way toward the border.

1425 (13) China and Zulu have Amphibious War. Odd tech research guys.

1430 (14) Continued preparations for war.

1435 (15) Finish Motorized Transportation and start tanks everywhere. Take one turn off from technology to rebuild our treasury.

1440 (16) Our first two tanks roll off the production line. We are the only Civ capable of building them.

1445 (17) Treasury back in order, I start Flight, due in 6 turns. We now have 8 Tanks. Uh oh, Mao is now in the Modern Age. Zulu still lack Motorized Transport, however.

1450 (18) Artillery and Infantry are in range of China. 12 Tanks so far. Zulu are in the Modern Age. Shaka cancels Incense deal. I do not renew because we can offer it to him for a MA against China.

1455 (19) We now have 19 Tanks. Istanbul starts Battlefield Medicine as prebuild for UN. I trade Mao 240gpt for Radio. I intend to get him to declare to break this deal. Civil Defense ordered up in border cities and Radar towers made with captured workers.

1460 (20) We now have 24 Tanks, and with that, I declare war on China and then sign an alliance with Zulu for Incense and with Japan for Wines. Super Ridiculous Artillery SoD (TM) goes to work on Dortmund, destroying the radar towers that protect it and bombarding all defenders down to 1hp. We lose one tank, but Dortmund falls. I build fortresses on the bottleneck and load them up with Infantry and artillery, and protect them from behind with Radar towers. Remember all those warriors, spearmen, pikemen, and other outdated units? I use them for MP in Dortmund. All you need is warm bodies. Bad luck kills a Tank attacking a Cavalry, but a Sipahi cleans up, taking out the Radar tower near Caesarea. As I am taking out the stray Chinese cavalry stationed near Caesarea (about 30 of them), I accidentally hit enter while holding shift, ending the turn. I am so pissed and plan on reloading, but as the turn goes by, all the cavalry attack my SoTD (Stack of Attack Doom) which I had been using to attack, and we only lose 2 tanks, but kill about 20 Cavalry. I decide it isn't worth it to reload and decide I may as well play one more turn. The Infantryman in Zonguldak also kills 3 Cavalry, while forcing 3 more to retreat.

IT- Chinese do no damage.

1465 (21) Leader fish with my tank and Suleyman I is formed. Victorious unit named Skyfish, in honor of our very busy leader. Suleyman forms an army which is loaded with 3 veteran tanks. Army is victorious and Istanbul switches to Heroic Epic. Continue to leader fish, to no avail. We are having happiness problems (several cities fell into disorder for some reason), so I trade Silks, Incense, and Radio to Japan for Spices and 25gpt. War Weariness is ridiculous after one turn. I put luxuries up to 10 percent, but every city still requires entertainers. The next player might want to play with the slider and entertainers to see what the best way to go is. I lose one tank attacking an Infantry. Artillery pounds Syracuse, which then falls to a combined army of Sipahi and tanks. Attempted to plant a spy in Beijing, but failed.

Conclusion- The war has been wildly successful so far. Most of the Chinese troops on our half of the continent have been routed, our Operation Voodoocat (TM) pillaging campaign (it was his idea) has started to wreck the Chinese economy (in a few turns, they will be in deep trouble), and we have blocked off any Chinese support. We should be able to blitz through the remaining cities on our half fairly quickly, with the huge amount of artillery we have and the weak Chinese troops who still live, and when the alliance is up in 20 turns (or sooner if our allies come to peace first), we will have the most land in the game, and China will be totally ruined. We should keep a close eye on WW however, as China refused to declare on me, so I had to declare on them (which hurts), as does all the artillery bombardment and pillaging. Our dyes have been cut off, but taking one city will bring them back to us, and will help a good deal. We might want to consider holding off on science for a bit, so we can afford luxuries. Once the war is over, we should be able to protect our borders and beeline for space. Let's be sure to get the UN (so we don't lose stupidly, though I doubt that would even happen), and let's try not to fall too far behind in science (could buy from Zulu into the next age if necessary. Good Luck Voodoocat.

CF1, 1465AD
 
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