How about Americans having the enslavment ability?

Davor

Prince
Joined
May 18, 2003
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542
First of all I am not saying this is right or wrong( I believe its wrong) but for historical fact please have an open mind.

I don't have the game yet(so I don't know if it is possible) but I was reading posts seeing alot of people like the historical part of the game.

What about Americans being industrial and by using the editor having the enslavment option?

We all know of how history turned out with the North beating the South, and since this is a game of ifs and what would haves happened type of game, could this be implemented in a scenario?

Maybe by saying the North creating the Emancipation Act (i know I spelt it wrong) would stop the South or what ever race from making slaves. Or maybe just making a Wonder of the World Emancipation Act and game be over or maybe a small Wonder of the World Emancipation Act and no more slavery in that nation but an permant increase in happiness.

What you guys think? I am not trying to start a flame war but liked the idea they had in Call to Power 2.

Is this possible?

Davor
 
The trouble is that enslavement isn't a feature of a civilization but rather a feature of a unit. As the American unique unit is an F-15 I don't see this as happening.

If you want to increase the amount of enslavement in the game simply toggle the enslavement flag ( I don't have conquests yet so I can't tell you exactly what that is ) in the editor for certain units. Be forewarned though; this will totally mess up your balance as every player to have a sucessful war will get lots of bonus units - probably why they had the Mayan's unit make workers.
 
it just doesn't sound like a good idea... no need to bring the idea BACK... especially in the country where the game is made :(
 
any socieities had slaves. I think any civ have to use enslavement ability.
 
yeah just about every society had slaves, but there shouldn't just be enslavement everywhere.
 
almost prisoners caught during war were enslaved.
 
I think enslavement should not be given to the US, because if you want to maintain historical coherence, they enslaved only a certain category of the world's population (africans, to name them), and I don't think you could mod this... like the US could only enslave Zulu units ? That stinks a bit, IMHO.
On the contrary, the Mayans enslaved everyone they defeated. If they had encountered europeans, and defeated them, they would have enslaved them. Thus it is sensible for them to have slavery.

And baby dragon's right ; almost every civ had slavery... However, for a question of game balance, I think it's right only mayans have it (plus, since they've been wiped out, who's going to be outraged ? (cynical mode off))

That said, a Civl War scenario would be awesome. I'm sure it has been done already... :)
 
Why America was a big user of slaves till the mid-19th C, the slaves were peacefully imported or children of other slaves. Taking slaves in war isn't relavant wrt American slavery.

There's indeed a few American Civil War scenarios already made. The best known would be "ACW" - the thread has easily the most posts in the Completed Scenarios Forum. I shan't say it's the best, since as a committed supporter of ACW I'm hardly in the position to be objective. I will say it is very good, tho.
 
Mmmh I'm not sure about the "peacefully" imported... They were captured, by europeans mostly and more often than not by a neighbouring african tribe right, but still the capture was not peaceful. So sure America mainly just "bought" them, and that was peaceful, but I won't say they were peacefully imported.
 
Now, one can argue about what counts as peaceful, but the point is that the Americans bought their slaves on the market; they did not enslave them in war à la the C3C unit special ability.

Tangentially, except some Portuguese raids in the 15th C, Europeans were almost never directly involved in slave-hunts; before modern medicine, using European troops in tropical Africa (from where the great majority of the slaves came) was simply too uneconomical. The death toll on the ships was bad enough; a typical slave ship lost perhaps 10% of its European crew per trip, and usually at least as high proportion of the slaves.
 
Originally posted by The Last Conformist
Now, one can argue about what counts as peaceful, but the point is that the Americans bought their slaves on the market; they did not enslave them in war à la the C3C unit special ability.

So I think that we agree :) and that we both have good arguments :king: : because it was not a war-like enslavement, and because it was targetting a specific population, Americans should not be given the enslave ability (just to get back on thread ;) )
 
This is a stupid idea. Why on earth would the Americans get this ability and not the Romans, whose entire workforce consisted of captured slaves?
 
True, but privateers enslaves only naval units, and turns them into other privateers... Here we're looking at turning other units into workers ! :)
 
Originally posted by Masquerouge
True, but privateers enslaves only naval units, and turns them into other privateers... Here we're looking at turning other units into workers ! :)


Oh, then I think they should have made every civ able to enslave units.
 
Historically that's true, now I think that in Civ3 it's more a feature than an historical fact... And since the mayans really enjoyed ripping the heart out of their slaves instead of just working them to death, I guess only they can be rewarded with slavery (note sarcasm here).
 
Originally posted by thestonesfan
This is a stupid idea. Why on earth would the Americans get this ability and not the Romans, whose entire workforce consisted of captured slaves?

Exactly! Just because it happened in later history doesnt make it more relevant at all. The economy of the US didn't stand or fall on slavery like, e.g. the Egyptian or maybe even Scandinavian did.
 
Originally posted by BabyDragon
any socieities had slaves. I think any civ have to use enslavement ability.

I mentioned this right after I got the game in another thread. I think every civ should have at least one early unit that can enslave units.

Maybe they could have a much lower percentage but still have a chance. Roman legions should at least have a chance of it.
 
There is another way to allow civs to take slaves, without capturing units. Raise cities and capture workers. This is a bit more accurate for Rome anyway (In the First Punic War, there were several instances where Rome captured a Carthaginian city in Sicily and sold the inhabitants into slavery).
 
Ah yes...even better, create the ultimate politically incorrect mod and give germany/italy fascism as a favored gov't, give germany sacrifice, etc... :rolleyes:
 
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