What do you think of the current loyalty system..?
I think it sucks. To some extent at least in it’s current form, although it’s not bad in essence. As I understand it now negative loyalty only can be battled by building government districts.(or can you build more than one) but that takes too much turns for starting cities.. (and to too small extent by having a garrison in the right circumstances) it’s almost impossible to colonize to the outskirts of the empty space there is.. I have this a lot.. I think loyalty should be built by more building(s) and perhaps some other factors such as garrisoned units or improvements, governors, government form. perhaps It should be linked or equalized with a happiness system like in earlier civ versions.. I lose too many cities or so many that it doesn’t add to build or conquer as many cities as possible..
I play gathering storm on king level btw.. and it’s just my … cents
I think it sucks. To some extent at least in it’s current form, although it’s not bad in essence. As I understand it now negative loyalty only can be battled by building government districts.(or can you build more than one) but that takes too much turns for starting cities.. (and to too small extent by having a garrison in the right circumstances) it’s almost impossible to colonize to the outskirts of the empty space there is.. I have this a lot.. I think loyalty should be built by more building(s) and perhaps some other factors such as garrisoned units or improvements, governors, government form. perhaps It should be linked or equalized with a happiness system like in earlier civ versions.. I lose too many cities or so many that it doesn’t add to build or conquer as many cities as possible..
I play gathering storm on king level btw.. and it’s just my … cents
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