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How and where to modify generic map scripts?

Discussion in 'FfH2 Modmods, Scenarios, and Maps' started by Grunthex, Mar 18, 2008.

  1. Grunthex

    Grunthex Chieftain

    Joined:
    Oct 21, 2001
    Messages:
    366
    Location:
    Calgary, Canada
    Been spending some time of late, just starting game after game to look at them in world editor to try and find a fun map script.

    I'm mostly settled on the Fractal script - it's entirely unpredictable, but leaves the naval game in, which most of the other scripts I like don't.

    My only problem with it, is even setting Sealevel to Low, I get roughly 50% water. I'd like to change it so this is about 30% water (and maybe 50% on High).

    I tracked down Fractal.py in the Civ4 Public Maps (wasn't in the BTS folder), but that just seemed like it called stuff from the main mapgen file, and I don't know enough to find anything there. I'm willing enough to go in and change things with guidance, but not just hoping and praying.

    So if anyone knows how I can do this, please let me know! In return, I offer you some <reagents>, and the Eternal Gratitude tech.
     
  2. cephalo

    cephalo Chieftain

    Joined:
    Jul 26, 2007
    Messages:
    1,919
    Location:
    Missouri, USA
    You might find the search and class browser tools in the Python IDE helpful. You can dl it at Python.org.
     
  3. Grunthex

    Grunthex Chieftain

    Joined:
    Oct 21, 2001
    Messages:
    366
    Location:
    Calgary, Canada

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