I assume you are playing with Play to Win on?
Hi Soren, thanks for reaching out! Yes Play to Win was on. I just finished the game and just experienced the excitement of a double score victory. Greece and Rome were the only strong powers and both declared war (Rome I forced into a truce, but they declared again when I was busy capturing Pella).
In post game map timeline, I see that Babylon started the game boxed in by Rome and Persia, so never had a chance to expand. The only AI-AI conquest appears to have been the one Persian city captured by Rome with my help. There seemed to be at least one AI-AI war active at most times through the game,
Either way, I felt the pressure the entire game aside from that sweep through Persia, which then mostly left me with 4-5 cities spawning rebel crossbows when my last ruler took over following his mother’s untimely death.
Edit: Also, to continue an early thread, at first I was skeptical about the double score victory, thinking “how could the game be fun if you are outpacing the AI by 2x”. However, what I found in this game was that when I entered the endgame with my new, unpopular ruler, with the score something like Me 44, Greece 40, and Rome 26, that I could win by building another wonder and pushing to Greece’s capital (and picking up a few extra cities that the campaign would isolate). It created the most exciting endgame experience of any 4X I’ve played yet, racing against rising discontent across my empire and ultimately unlocking the 10 strength ballista upgrade that allowed me to punch through cities and mow down Rome’s immense army of 5-6 strength units. It really felt like if I fell a couple inches short of this goal, that my empire would fall into decline and force me to turtle up and focus on finishing my 6 legendary cities capstone ambition over the next 30-40 years.
Also, also, I noticed that some games you get enough mid-game ambitions to win a game without the capstone ambition (probably when you have a lot of legacies you manage to pull off). In this game I landed at 9/10 and didn’t have a strong enough culture or science engine to pursue any of the capstones, which created an exciting pressure to eek out the double score.