jpinard
Martian
I see I've got a lot of cities trading with potential enemies. Is there a way I can change this? Or a way to "cut them off from trade"?
The Great Lighthouse is an amazingly strong wonder. It's one of the main ways that I use to fund expanding heavily early on - cities with four trade routes (assuming currency) that can work coastal tiles when the commerce is needed can keep you well afloat. (Pun intended...)
Well, and Compass is on the way...man, I love Harbors.
Can you tell I don't play Hannibal much? I had a lot of fun playing Joao; having Feitorias and The Colossus is like being financial! The only problem with lots of trade routes is that sometimes you end up with more routes than there are available cities to trade with and you end up with domestic routes.
Harbors/Cothon come from Compass, not Optics.
Great Lighthouse makes Cothons less impressive, not more so. With 4 trade routes already, Cothons are 25% improvements (at best... the 5th trade is probably not nearly as good as the first 1-3.) With 2 trade routes, Cothons are 50%. % growth is the name of the game IMO.
It's the same way that Financial's least important commerce improvement is Towns, because Towns already give a significant amount of on their own. Financial really shines when you are working a lot of 2-4 squares. I love getting in windmills/watermills with Electricity + Financial.
Seeing as trade routes get optimized, more seems almost always better to me. I see the argument against diminishing returns, but I think in this case it's actually not about % growth. Here's a numerical example:
2 trade routes @ 2 each, third one 2 also - increase from 4 to 9
4 trade routes, 3 @ 2 each, 1 @ 1, fifth one 1 also - increase from 7 to 12
In this case the % increase is higher without the Cothon, but the commerce increase is the same - and the raw commerce number is what I would consider to matter more.