shinkicker
Warlord
- Joined
- Sep 21, 2010
- Messages
- 130
I had my first battle against an enemy city last night, and I have to admit I wasn't happy with the results.
I'm on about my 3rd or 4th start but finally found a game setting to my liking and have advanced to Medieval era. I have 4 city states (which I detest as space-wasting pests) around my empire, and two of them were feuding. One, Hanoi, offered me a reward if I would take out Edinburgh.
So I sent my Great General, accompanied by 2 each of war chariots, swordsmen, a spearman and an archer unit plus a pair of catapults well-equipped with boiling tar and dead sheep to loft over the battlements.
Rule 1: Never lead with your catapults. This isn't Civ4. While your archer units can stay 2 hexes back to fire on the city (for 0 or 1 damage!), the catapult wants to run up to the gates to unload its firepower. And even a small city like Edinburgh (pop 5) had enough bombardment power to eat the catapults in one hit each.
I had to sacrifice my spearmen and swordsmen to break down the gates at last, at great cost to my expensive army. The reward from Hanoi was sufficient - occasional military units of their choice as long as they liked me - but I was shocked at the differences in methods required in Civ5 vs Civ4. No more running a stack of 10 catapults up and battering the walls. The name of the game now is "finesse".
I'm thinking that one solution might be to create several "cannon fodder" foot units, like spearmen or swordsmen, and lead with them to soak up the city bombardment before you send in the catapults. Even then, however, even a small city is going to make pudding out of your catapult units on the next turn. They weren't very stout in Civ4, and that hasn't changed in 5.
Who's come up with a good way to destroy a city without losing most of your costly army?
I'm on about my 3rd or 4th start but finally found a game setting to my liking and have advanced to Medieval era. I have 4 city states (which I detest as space-wasting pests) around my empire, and two of them were feuding. One, Hanoi, offered me a reward if I would take out Edinburgh.
So I sent my Great General, accompanied by 2 each of war chariots, swordsmen, a spearman and an archer unit plus a pair of catapults well-equipped with boiling tar and dead sheep to loft over the battlements.
Rule 1: Never lead with your catapults. This isn't Civ4. While your archer units can stay 2 hexes back to fire on the city (for 0 or 1 damage!), the catapult wants to run up to the gates to unload its firepower. And even a small city like Edinburgh (pop 5) had enough bombardment power to eat the catapults in one hit each.
I had to sacrifice my spearmen and swordsmen to break down the gates at last, at great cost to my expensive army. The reward from Hanoi was sufficient - occasional military units of their choice as long as they liked me - but I was shocked at the differences in methods required in Civ5 vs Civ4. No more running a stack of 10 catapults up and battering the walls. The name of the game now is "finesse".
I'm thinking that one solution might be to create several "cannon fodder" foot units, like spearmen or swordsmen, and lead with them to soak up the city bombardment before you send in the catapults. Even then, however, even a small city is going to make pudding out of your catapult units on the next turn. They weren't very stout in Civ4, and that hasn't changed in 5.
Who's come up with a good way to destroy a city without losing most of your costly army?