Other possibility:
Starve the city down to 1, make sure the city won't grow anymore (0food per turn, e.g. make last citizen a specialist or work a mountain- or not irrigated desert tile) and build a worker. Settler in a starved down size 2 town works with the same logic (must have 0fpt). You should get a warning pop-up that you must confirm when the worker/settler gets built.
You could also rush the missing shields to completion if you don't want to wait for too long.
I somehow *think* this might not work for agricultural civs in C3C...
I don't have conquests (yet), but from what i've read you are right. Agricultural civs' town centers produce 1 extra food, hence it would still grow if you were to remove a worker from the surrounding tiles, and would not allow you to disband the city - that way...
Originally posted by EvilMe i need help i dont want a city where i placed it and i want it gone. how do i abandon it?
either reply to the post or email me at
I don't have conquests (yet), but from what i've read you are right. Agricultural civs' town centers produce 1 extra food, hence it would still grow if you were to remove a worker from the surrounding tiles, and would not allow you to disband the city - that way...
It would still work for (agricultural civ's) non-fresh water towns in despotism.
Once leaving despotism, non-fresh water towns will produce 3 food on city center square, too.
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