How can I change victory conditions in the New World scenario?

nokmirt

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I like this scenario, but it is too short for me to have fun. I would like to change the victory point total to 2,000, is that possible? This way the game lasts longer. Thanks for any help.

Is there any way the privateer could be added to the current tech tree? I am very surprised they have not added this to the game yet. From what I have heard, it may be added in a later expansion, but who knows. Thanks for help.
 
Easiest way (although Spatz may come to your house and slap you silly ;) ) is to locate the file TurnsRemaining.lua in the directory C:\Program Files\Steam\SteamApps\common\sid meier's civilization v\assets\DLC\DLC_02\Scenarios\NewWorldScenario and change the line near the top from

Code:
if (player:GetScore() >= 1000) then
to

Code:
if (player:GetScore() >= 2000) then
(You will need to re-make this change everytime the DLC is auto-updated by Steam)
 
Easiest way (although Spatz may come to your house and slap you silly ;) ) is to locate the file TurnsRemaining.lua in the directory C:\Program Files\Steam\SteamApps\common\sid meier's civilization v\assets\DLC\DLC_02\Scenarios\NewWorldScenario and change the line near the top from

Code:
if (player:GetScore() >= 1000) then
to

Code:
if (player:GetScore() >= 2000) then
(You will need to re-make this change everytime the DLC is auto-updated by Steam)

I tried this and it said I had 300 turns left, but the game ended at 200 turns anyway. I changed the turns to 300 and VP to 3000. There must be something else that has to be done. I ended up being defeated by only Hiawatha who had more VPs than I did. 805 to 728. I only had met him near the end of the game. In any case, far better than I had when I tried it months ago. The scenario is great fun, but again after that 100 turns your so aggravated, because your right in the middle of a terrific war, and you can't play just one more turn. What a god damn joke it is. Oh well! :mad:
 
Easiest way (although Spatz may come to your house and slap you silly ;) )

And don't think I won't do it!

Meh, there's a big difference between altering a scenario file (at which point you might as well just create a new scenario) and altering a core game database file. The reason you don't edit the core database is that there's no fallback; if you screw it up and it breaks the game, you have no easy way to disable your changes and play the baseline game to see what went wrong. And it also screws up your ability to use any other mods, since you've now changed the baseline on which they operate. Scenarios, obviously, don't have these problems.

The Steam auto-updating would still be a problem, but like I said, at that point you might as well just create a custom Scenario. So copy NewWorldScenario into a NewWorldScenario2 directory, change the files in there, and see what happens. There, no Steam problems, since it'll only ever overwrite the original NewWorldScenario.

As to the specific Scenario question, I have no idea; I don't play Scenarios, and I don't buy DLC. (At least, I don't buy this sort of civ-specific DLC. If they were to sell, say, a SMAC expansion as a DLC then I'd be all over that.)

For the Privateer question, it's possible to add new units, so yes, you could add a Privateer-type unit. Unfortunately, the Hidden Nationality stubs don't seem to actually work, you can't easily add new 3D unit models, and it'd always put the new unit at the end of the build list, so it's not really easy to cleanly insert a new unit.
 
And don't think I won't do it!

Meh, there's a big difference between altering a scenario file (at which point you might as well just create a new scenario) and altering a core game database file. The reason you don't edit the core database is that there's no fallback; if you screw it up and it breaks the game, you have no easy way to disable your changes and play the baseline game to see what went wrong. And it also screws up your ability to use any other mods, since you've now changed the baseline on which they operate. Scenarios, obviously, don't have these problems.

The Steam auto-updating would still be a problem, but like I said, at that point you might as well just create a custom Scenario. So copy NewWorldScenario into a NewWorldScenario2 directory, change the files in there, and see what happens. There, no Steam problems, since it'll only ever overwrite the original NewWorldScenario.

As to the specific Scenario question, I have no idea; I don't play Scenarios, and I don't buy DLC. (At least, I don't buy this sort of civ-specific DLC. If they were to sell, say, a SMAC expansion as a DLC then I'd be all over that.)

For the Privateer question, it's possible to add new units, so yes, you could add a Privateer-type unit. Unfortunately, the Hidden Nationality stubs don't seem to actually work, you can't easily add new 3D unit models, and it'd always put the new unit at the end of the build list, so it's not really easy to cleanly insert a new unit.

Meh, I tried to get more turns because its fun. In any case it did not work. Hopefully, when the dll comes out, a new scenario will be created. I am sure it will, New World scenarios and mods were quite popular with Civ IV. Anyway, I am changing the code back. All the privateer is in the game is a frigate with pirate flags added. So this game has a long way to go yet, in its evolution.
 
I tried this and it said I had 300 turns left, but the game ended at 200 turns anyway. I changed the turns to 300 and VP to 3000. There must be something else that has to be done. I ended up being defeated by only Hiawatha who had more VPs than I did. 805 to 728. I only had met him near the end of the game. In any case, far better than I had when I tried it months ago. The scenario is great fun, but again after that 100 turns your so aggravated, because your right in the middle of a terrific war, and you can't play just one more turn. What a god damn joke it is. Oh well! :mad:

The standard NW scenarion only runs for 100 turns and that's controlled by

Code:
local iTurnsRemaining = 100 - Game.GetGameTurn();

in the same file.
 
The standard NW scenarion only runs for 100 turns and that's controlled by

Code:
local iTurnsRemaining = 100 - Game.GetGameTurn();

in the same file.

No wonder, I will change this then. Thanks.

Remember folks, there is nothing like a little innocent cheating once in awhile. I am merely changing the conditions of the test. Like Captain Kirk, I don't like to lose! Really though, the scenario is well designed, I just get into it and want the game to last a bit longer. If anyone wants to try this open the TurnsRemaining.lua file in ModBuddy and save changes. Make sure to back up the original file before saving anything.
 
Make sure to back up the original file before saving anything.

Or for the truly lazy, delete the file and just use Steam to validate the install, it will automatically re-download the missing file
 
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