Tekamthi
Emperor
- Joined
- Aug 12, 2016
- Messages
- 1,803
Through trial and error, I've created an improvement that uses the cloud particle effect around the Mt. Fuji natural wonder, but without fuji itself.
My intention is to have the "improvement" stand-in as just a cloud with no other structure, and to use this primarily in water tiles without other improvements or features (ie to simulate some kind of changing weather at sea) -- so its working, sort of.... problem is the cloud effect appears very low on the z-axis, so low that its fully underwater and boats sail right over the clouds -- and unlike unit artdefines, there does not appear to be a way to manipulate a 'Zoffset' (maybe I've overlooked some obscure option somewhere). On flat land tiles, I infer the clouds are entirely underground (they are not visible); in coast they are mostly underwater (mostly visible), in ocean fully underwater (fully visible), on hills you can see them poking out around the edge of the hill (partially visible), and on mountains they appear more or less the same as the original mt. fuji effect (fully visible).
I am inexperienced with 3d modelling and animations, but I am not uncomfortable with attempting and troubleshooting the tasks involved necessarily, I'm just uncertain about what direction I should pursue next, or if I've hit a deadend -- I've opened the fuji .gr2 in nexus buddy 2, exported to nb2 and opened in blender (my thought was to figure out how to just raise the height of the relevant 'bone' in the model itself), but this is where i get stuck, I do not understand what I am looking at in the .gr2 viewer nor in blender. Unlike other .gr2 files I've looked at in the past, when viewed in the nexusbuddy gr2 viewer, the fuji .gr2 appears to be just a 2D triangle with no bones at all.
I've also tried attaching the fuji cloud effect to other gr2 models but I have not been successful in having the particle effect appear at all, without using the fuji gr2 and most of the fxsxml/ftsxml entries from the original fuji.
Anyone have any idea if I can somehow raise the z-axis height of this improvement and/or particle effect in-game? I'd rather not mess with creating new, custom particle effects, so that I can contain this entirely within a mod file (afaik new particle effects require manually replacing other game files, not handled by civ 5 modding system; ie. undesireable).
edit: i've played around a little further in blender, and have moved the fuji "model" up in the z axis, but my conversion back to gr2 crashes civ at the mod loading screen -- suspect I am missing some subtlety about blender and/or conversion to/from civ 5 gr2
My intention is to have the "improvement" stand-in as just a cloud with no other structure, and to use this primarily in water tiles without other improvements or features (ie to simulate some kind of changing weather at sea) -- so its working, sort of.... problem is the cloud effect appears very low on the z-axis, so low that its fully underwater and boats sail right over the clouds -- and unlike unit artdefines, there does not appear to be a way to manipulate a 'Zoffset' (maybe I've overlooked some obscure option somewhere). On flat land tiles, I infer the clouds are entirely underground (they are not visible); in coast they are mostly underwater (mostly visible), in ocean fully underwater (fully visible), on hills you can see them poking out around the edge of the hill (partially visible), and on mountains they appear more or less the same as the original mt. fuji effect (fully visible).
Spoiler :
I am inexperienced with 3d modelling and animations, but I am not uncomfortable with attempting and troubleshooting the tasks involved necessarily, I'm just uncertain about what direction I should pursue next, or if I've hit a deadend -- I've opened the fuji .gr2 in nexus buddy 2, exported to nb2 and opened in blender (my thought was to figure out how to just raise the height of the relevant 'bone' in the model itself), but this is where i get stuck, I do not understand what I am looking at in the .gr2 viewer nor in blender. Unlike other .gr2 files I've looked at in the past, when viewed in the nexusbuddy gr2 viewer, the fuji .gr2 appears to be just a 2D triangle with no bones at all.
I've also tried attaching the fuji cloud effect to other gr2 models but I have not been successful in having the particle effect appear at all, without using the fuji gr2 and most of the fxsxml/ftsxml entries from the original fuji.
Anyone have any idea if I can somehow raise the z-axis height of this improvement and/or particle effect in-game? I'd rather not mess with creating new, custom particle effects, so that I can contain this entirely within a mod file (afaik new particle effects require manually replacing other game files, not handled by civ 5 modding system; ie. undesireable).
edit: i've played around a little further in blender, and have moved the fuji "model" up in the z axis, but my conversion back to gr2 crashes civ at the mod loading screen -- suspect I am missing some subtlety about blender and/or conversion to/from civ 5 gr2
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