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How city governors work and best way to use them

Discussion in 'Civ4 - Strategy & Tips' started by friskymike, Mar 8, 2006.

  1. friskymike

    friskymike Listening to:

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    The problem with micromanaging every tile is with larger empires its extremely time consuming to check every city that might have grown every turn, or had its landscape changed by workers, and you often end up with non-optimal tiles. Governors react immediately to changes.

    I've found that in Civ4 the governors are actually very intelligent. Heres a brief rundown of how I think they work:
    - With no emphasis, they will try to keep 2-4 excess food, and balance tiles for the maximum of food + hammers + commerce
    - If greater than 4 or 5 excess food is available, they will usually run a specialist. This is only a problem if you only have theatres in the town, as an artist is pretty useless, but if libraries, markets, forges are available they will run one of those specialists first.
    - If you select emphasise commerce, they are smart enough to work a cottage for +1 rather than a water tile for +2 as they know the cottage will grow and give more in the long run
    - If you select emphasise hammers, total hammers are low and excess food is available, they will work an engineer, priest or citizen in that order for the extra hammers.
    - If you select emphasise research they will balance working commerce tiles and running scientist specialists for the most bulbs.
    - If you want specialists to generate great people points, you can force them and the governor will allocate the rest of the citizens as above.

    I generally run with both emphasise hammers and commerce on, which keeps production up, grows some cottages and prevents the governor from assigning specialists. If I want fast growth or more cottages worked or more production then I just emphasise those things alone. The only time I micromanage is at the beginning of the game, or in a wonder race.

    To really maximise one item, if you select no growth the governor will try and get no excess food and maximise whatever you selected eg. Hammers. I normally cannot get more hammers by micromanaging (without going food negative) than by choosing emphasise hammers and no growth.

    The other time you might select no growth is when you have unhappy citizens… unless you have slavery when you may choose to let the city grow unhappy and whip them away. If you forget you have ‘no growth’ on you obviously lose out on essential growth, so its very important to remember if you switched this on for any reason, and obviously its a big no-no in SG play to hand over a city with ‘no growth’ selected.

    Can people share their obvservations of how the governors work, or tips for using them better? :)
     
  2. Fetch

    Fetch When in doubt, reboot.

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    is there a mod to tell you by looking at the city in the regular screen (the "map") that it's emphasizing something? That would be handy.
     
  3. Willem

    Willem Deity

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    Yes, don't. I don't care what you might think, the governor will never do as good of a job as if you did things yourself. I still consider it quite stupid and will never use it in a game, no matter how large my empire is.
     
  4. SS-18 ICBM

    SS-18 ICBM Oscillator

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    I think you should use the governor when your city is large enough that the governor can't do any damage. But keep an eye on your specialists though.
     
  5. friskymike

    friskymike Listening to:

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    Dude, I've tested it. If you choose emphasise hammers, commerce, bulbs whatever they will pick the optimum arrangement still maintaining a couple of food growth, and if you want even higher you can select no growth. Try it, just think of all the extra turns you'll be able to play now you don't spend all your time microing every city each time it grows, or each time a worker completes an improvement :crazyeye:

    First 100 turns or so is the only time I micro, unless I'm in a race for a wonder or tech.

    Fetch: That would be a handy mod. I think there are some that tell you this when you look at the city list screen, in fact I think maybe the standard game does? Can't remember. I normally just quickly cycle through all my cities every few turns checking there are no specialists I don't want, and deciding whether a particular city should be emphasising food, production, commerce or a combination.
     
  6. Conquestador

    Conquestador Chieftain

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    I don't know if exist that mod but the special domestic advisor mod tell you in the city screen (the list of all your city) if there are automation on.
     
  7. CaptainEO

    CaptainEO Chieftain

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    Two things I've noticed:

    - Sometimes choosing "emphasize commerce" will result in more beakers than "emphasize science"

    - The governor doesn't make use of a resource tile on the first turn it is improved.
     
  8. friskymike

    friskymike Listening to:

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    Not sure about that. I'm pretty sure that any landscape changes are picked up the turn they are made. I'll have to check next time I play... same with the science thing.
     
  9. atreas

    atreas King

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    IMO, the worst part of the governor (and a serious reason to override him) is his enormous tendency towards specialists, especially when you have built the Pyramids. That means, if you left governor unattended, you will discover (too late) that many of your cottages are undeveloped because the governor thinks more about the "short term gain" that an extra scientist would produce.
     
  10. Rast

    Rast Warlord

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    Honestly, I've never really had any problems with the governers, I generally approve of what they do, even if it means a cottage or two goes unworked.

    Emphasize Production I've found the governer will typically make engineer specialists rather than have them work tiles that produce no hammers. But if I clicked the button it's because I need hammers, so OK if a couple of cottages go by the wayside.

    Emphasize Food, same thing, only they work all the farm first.

    Emphasize Commerce, I've found they *never* miss a cottage, a commerce bonus tile, and will split between merchant specialists and working sea tiles.

    I never use emphasise research, I always use Commerce instead. Also, don't forget you check more than one to have the governer try and balance them. Honestly, I think the city governers are probably the strongest AI in Civ 4 :p
     
  11. KrikkitTwo

    KrikkitTwo Immortal

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    Well the best way I've found to avoid specialists is putting on emphasize food (along with the other options of Commerce and/or Production)
     
  12. aviator99_uk

    aviator99_uk Warlord

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    My opinion as well.
     

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