The problem with micromanaging every tile is with larger empires its extremely time consuming to check every city that might have grown every turn, or had its landscape changed by workers, and you often end up with non-optimal tiles. Governors react immediately to changes. I've found that in Civ4 the governors are actually very intelligent. Heres a brief rundown of how I think they work: - With no emphasis, they will try to keep 2-4 excess food, and balance tiles for the maximum of food + hammers + commerce - If greater than 4 or 5 excess food is available, they will usually run a specialist. This is only a problem if you only have theatres in the town, as an artist is pretty useless, but if libraries, markets, forges are available they will run one of those specialists first. - If you select emphasise commerce, they are smart enough to work a cottage for +1 rather than a water tile for +2 as they know the cottage will grow and give more in the long run - If you select emphasise hammers, total hammers are low and excess food is available, they will work an engineer, priest or citizen in that order for the extra hammers. - If you select emphasise research they will balance working commerce tiles and running scientist specialists for the most bulbs. - If you want specialists to generate great people points, you can force them and the governor will allocate the rest of the citizens as above. I generally run with both emphasise hammers and commerce on, which keeps production up, grows some cottages and prevents the governor from assigning specialists. If I want fast growth or more cottages worked or more production then I just emphasise those things alone. The only time I micromanage is at the beginning of the game, or in a wonder race. To really maximise one item, if you select no growth the governor will try and get no excess food and maximise whatever you selected eg. Hammers. I normally cannot get more hammers by micromanaging (without going food negative) than by choosing emphasise hammers and no growth. The other time you might select no growth is when you have unhappy citizens unless you have slavery when you may choose to let the city grow unhappy and whip them away. If you forget you have no growth on you obviously lose out on essential growth, so its very important to remember if you switched this on for any reason, and obviously its a big no-no in SG play to hand over a city with no growth selected. Can people share their obvservations of how the governors work, or tips for using them better?