chicorbeef
Emperor
- Joined
- Dec 26, 2017
- Messages
- 1,552
Hey guys!
So, after a long hiatus from Civ V, I decided to reinstall, load up a game of Vox Populi, and attempt a game.
I set up a random game, rolled Portugal, and had an....interesting game to say the least. Although I did have some success this game (I allied practically every city-state on the map with no real competition and conquered neighboring India), I decided to just retire after I lost 3 city-state allies with nothing I can seemingly do about it, and having a runaway Assyria on my hands with T-34's while I have nothing but Cacadores (Portugal's UU in 3rd/4th UC) to defend myself.
My main question is, how do you effectively deal with a military/tech runaway like this? Should I have passed resolutions like scholars in residence sooner, should I have engaged them in war sooner? I believe I did do a good job ensuring they don't have city-state allies but that is starting to backfire on me as they just conquer my allies and take away my last hope of winning the game.
I did not turn on logging this game (will do for next time).
On the bright side, I definitely feel as if the AI has gotten significantly stronger, so kudos to the modding team for an incredible game!
If anybody else has experience similar to this in their own games, I would love to hear it!
Settings are:
Pangea
Deity
Quick speed
Small map size
Events/tech trading disabled
Mod List:
Vox Populi 4.16
More Unique Components for VP (v88)
Music Changer (shouldn't impact gameplay whatsoever but it was an active mod)
I'm attaching 2 screenshots below/last save of my last turn played in this game, as well as my initial save, if someone else wants to try this game.
So, after a long hiatus from Civ V, I decided to reinstall, load up a game of Vox Populi, and attempt a game.
I set up a random game, rolled Portugal, and had an....interesting game to say the least. Although I did have some success this game (I allied practically every city-state on the map with no real competition and conquered neighboring India), I decided to just retire after I lost 3 city-state allies with nothing I can seemingly do about it, and having a runaway Assyria on my hands with T-34's while I have nothing but Cacadores (Portugal's UU in 3rd/4th UC) to defend myself.
My main question is, how do you effectively deal with a military/tech runaway like this? Should I have passed resolutions like scholars in residence sooner, should I have engaged them in war sooner? I believe I did do a good job ensuring they don't have city-state allies but that is starting to backfire on me as they just conquer my allies and take away my last hope of winning the game.
I did not turn on logging this game (will do for next time).
On the bright side, I definitely feel as if the AI has gotten significantly stronger, so kudos to the modding team for an incredible game!
If anybody else has experience similar to this in their own games, I would love to hear it!
Settings are:
Pangea
Deity
Quick speed
Small map size
Events/tech trading disabled
Mod List:
Vox Populi 4.16
More Unique Components for VP (v88)
Music Changer (shouldn't impact gameplay whatsoever but it was an active mod)
I'm attaching 2 screenshots below/last save of my last turn played in this game, as well as my initial save, if someone else wants to try this game.