Bamspeedy
CheeseBob
Lately I've been playing on a Huge pangea map (16 civs) with 80%water (before I was playing on 60%water maps). And since I was running into my enemies so quickly it felt like I was playing a much smaller map. So I finally did some calculating to see if my assumptions were correct. The table below shows the average amount of land space for each map and theoretically how much land the average civ would get if the maximum number of civs is selected. This is ideally for a true pangea map (one and only one continent), so this won't work well if you consider oceans and/or distance from other continents. This hopefully will show how crowded some maps can be.
Tiny= 4 civs
Small= 6 civs
Standard= 8 civs
Large= 12 civs
Huge= 16 civs
Size (%water) Land tiles avg/civ
Tiny 60% 1440 360
Tiny 70% 1080 270
Tiny 80% 720 180
Small 60% 2560 426
Small 70% 1920 320
Small 80% 1280 213
Standard 60% 4000 500
Standard 70% 3000 375
Standard 80% 2000 250
Large 60% 7840 653
Large 70% 5880 490
Large 80% 3920 327
Huge 60% 12960 810
Huge 70% 9720 607
Huge 80% 6480 405
As you can see, some huge maps are more crowded (more fight for land/ earlier wars?), than some small maps.
Tiny= 4 civs
Small= 6 civs
Standard= 8 civs
Large= 12 civs
Huge= 16 civs
Size (%water) Land tiles avg/civ
Tiny 60% 1440 360
Tiny 70% 1080 270
Tiny 80% 720 180
Small 60% 2560 426
Small 70% 1920 320
Small 80% 1280 213
Standard 60% 4000 500
Standard 70% 3000 375
Standard 80% 2000 250
Large 60% 7840 653
Large 70% 5880 490
Large 80% 3920 327
Huge 60% 12960 810
Huge 70% 9720 607
Huge 80% 6480 405
As you can see, some huge maps are more crowded (more fight for land/ earlier wars?), than some small maps.