How differently does this AI treat human players compared to other AI?

Monkeyfinger

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Oct 24, 2006
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A common complaint about the "offical" improved AI, the 2.08 patch, is the liberal use of the {ishuman} tag. And for good reason too; it makes no sense that the AI leaders can tell whether their rivals are computer controlled or AI controlled, and react accordingly.

They trade techs aggressively with each other and avoid making demands of each other. Then, they leave you out of the trading loop, beat down your door with demands like "give me this tech and close your borders with this one dude plzx" and slap demerits on you for refusing these demands. That fails so much.

So does this AI mod get rid of all that, or keep it the same, or make it even more common, or what?
 
It's removed in some places and changed in others. Better AI uses strictly fewer "isHuman" clauses, some have been removed, none added.

As such no effort has been made to combat the "manifest" anti-human bias, things like the AI getting free archery on Monarch meaning they have a higher power rating, combined with the AI's preference for attacking those with lower power rating, since the human does not have free archer they inevitably have lower power rating and are thus more attractive victims.
To combat that would require adding isHuman tags.
 
Well, sure, that sort of emergent bias is fine, and should be prepared for. The stuff that grinds my gears is the specifically coded in bias. The stuff which kicks in against you even on Noble, the "even ground" difficulty.
 
To some extent the AI needs to react differently against a human opponent though. For instance, AI Ghandi will never backstab you with a +5 diplo relation, Human Ghandi will. When you play Multi with AI opponents, you definatly treat the Human opponents differently, and the AI needs to as well.
 
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