slavaskii
Chieftain
- Joined
- Mar 2, 2018
- Messages
- 94
So, I think I’ve managed to get my SV down to a relatively consistent level and respectable science output for what I’m doing (around turn 265, 800-900 science). I go all peaceful as Brazil, settle about 12 cities. Reyna or Moksha buy Spaceport (religious game bonkers for Brazil) turn 190-200, build projects in capital while one other city hard-builds a spaceport and the others run research grants. Rush missions with Great Scientists if they’re available, and when the accelerator parts unlock, I chop the rainforests and win within 10 turns.
My problem is this: by the time I finish Mars Mission, I’m screwed with having to research almost all the remaining techs, as the accelerating projects are often at the end. Last game, I wasted over 20 turns on this part alone! But while my science per turn of 800-900 isn’t bad, this could be dramatically more if I managed to get Globalization... or anywhere near it. I always use the Moon Landing boost to propel me from around Nationalism to Communism, as my culture per turn is only 100. Being able to drop the Globalization card that gives me 5% for each suzerainty I have would be revolutionary and make the Future Era a breeze. I’ve often heard people say the majority of your science will come from this specific policy, but I don’t think I’ve ever managed to reach it.
How am I supposed to amass 200+ culture when going for a SV in order to get Globalization? I build 2-3 theatre squares and the buildings inside, but I’m always hopelessly behind. I can’t build any more unless I ignore some crucial campuses. I just feel like culture buildings are such low priority, but there must be something I’m missing if people can successful manage both.
Are there some policies I should be running, wonders maybe? With religious Brazil I went Work Ethic but struggled with the follower belief, is there something with religion that could help me? Must I really build monuments first? Thanks in advance, I’ve been struggling with this for a while.
My problem is this: by the time I finish Mars Mission, I’m screwed with having to research almost all the remaining techs, as the accelerating projects are often at the end. Last game, I wasted over 20 turns on this part alone! But while my science per turn of 800-900 isn’t bad, this could be dramatically more if I managed to get Globalization... or anywhere near it. I always use the Moon Landing boost to propel me from around Nationalism to Communism, as my culture per turn is only 100. Being able to drop the Globalization card that gives me 5% for each suzerainty I have would be revolutionary and make the Future Era a breeze. I’ve often heard people say the majority of your science will come from this specific policy, but I don’t think I’ve ever managed to reach it.
How am I supposed to amass 200+ culture when going for a SV in order to get Globalization? I build 2-3 theatre squares and the buildings inside, but I’m always hopelessly behind. I can’t build any more unless I ignore some crucial campuses. I just feel like culture buildings are such low priority, but there must be something I’m missing if people can successful manage both.
Are there some policies I should be running, wonders maybe? With religious Brazil I went Work Ethic but struggled with the follower belief, is there something with religion that could help me? Must I really build monuments first? Thanks in advance, I’ve been struggling with this for a while.