For some reason my graphics card makes some leaderheads look shiny and plastic looking. I remmber there being a fix for this. Can anyone point me in the right direction or make a suggestion? Thanks!
is this a normal versus nonshader issue/ sorry for the resurrection but i just made a leaderhead off of the normal jaoa II and it came out shiny for some reason.
is this a normal versus nonshader issue/ sorry for the resurrection but i just made a leaderhead off of the normal jaoa II and it came out shiny for some reason.
Well, yours is because you haven't adjut the specularity channel during the export from blender. His problem is something else, something that most people don't have when they play with vanilla nonshaded or shaded LH.
Well, yours is because you haven't adjut the specularity channel during the export from blender. His problem is something else, something that most people don't have when they play with vanilla nonshaded or shaded LH.
In the material window (I think the shortcut is f9, but i'm not sure), the button look like a ball, before the export, or in Nifskope in the material proreity (specular color and Glosness slider) after the export. You can also delete the Specular proriety in nifskope.
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