Always peace. You could just build units to prevent them declaring upon you as well
Be big. (Not a setting, but a playstyle.) I'm not a top player myself and I like to keep my wars short: be big (8 cities preferably), culturally well developed (and make sure you can switch to war economy style real quick) and keep espionage rate at a reasonable level. Being (slightly) in the lead technologically also helps, but the key is diplomacy (again, being big helps here as well): if war breaks out, always check if you can bribe another civ to DOW on your enemy and always check if peace can be signed again.
I was kinda hoping for a way to make them go easy on me while leaving me the option to go to war at my leisure.
Maybe that's part of my problem, or the whole problem: I tend to play England or Japan and stick with what I can build solely on their islands, so I can have 4 and 3 cities, respectively. And I never mess with diplomacy aside from seeking peace. Would my always refusing trade deals and open border treaties make other nations more likely to declare war?
Speak softly but carry a big stick.
The best way to keep the peace, is make friends with the strongest religion.
Yes. All your interactions with other leaders become part of your diplomatic score with them, which you can see by hovering the mouse over their leaderhead or their name at bottom right. A score that's "Cautious" or below increases the risk of war. Giving tribute/help when asked, trading resources and techs, etc. all contribute points in the "positive" column of your diplomatic score. Refusing requests, as you can imagine, adds to the "negative" side of the score.Would my always refusing trade deals and open border treaties make other nations more likely to declare war?
Not entirely true. It depends on the leader.No, religion is irrelevant. If you're weak your Buddhist brothers will still attack you regardless. It just may take them a bit longer to come to that decision. The only way to maintain some peace is to be able to hit back hard if anyone ever did declare. Which they won't for the most part. Except for Monty but he declares on everyone.
No, religion is irrelevant. If you're weak your Buddhist brothers will still attack you regardless. It just may take them a bit longer to come to that decision. The only way to maintain some peace is to be able to hit back hard if anyone ever did declare. Which they won't for the most part. Except for Monty but he declares on everyone.
Yes. All your interactions with other leaders become part of your diplomatic score with them, which you can see by hovering the mouse over their leaderhead or their name at bottom right. A score that's "Cautious" or below increases the risk of war. Giving tribute/help when asked, trading resources and techs, etc. all contribute points in the "positive" column of your diplomatic score. Refusing requests, as you can imagine, adds to the "negative" side of the score.
Not entirely true. It depends on the leader.
As I mentioned above, you can decrease (though not eliminate) the chances of war by maintaining diplomatic scores at "Pleased" or "Friendly". Only a few leaders will declare war if they're pleased with you, and only a couple are psycho enough to declare when friendly (IIRC Catherine of Russia is the worst culprit here). Sharing a religion is one of the best ways to increase your diplomatic score with other leaders, so it can be relevant.
The problem is that having a different religion will worsen your score with the heathen leaders. It's good if you have several friends in the faith who will rush to your aid in the event of a war, but it won't prevent the DoW in the first place. The best way to reduce the chances of that is to be strong--maintain a decent-sized, up-to-date military (one of the surest ways to get your erstwhile "friends" to declare war on you is to look like a wimp). This is part of the challenge of the game, balancing out the guns and the butter in terms of both your research and your builds.
Not entirely true. It depends on the leader.
As I mentioned above, you can decrease (though not eliminate) the chances of war by maintaining diplomatic scores at "Pleased" or "Friendly". Only a few leaders will declare war if they're pleased with you, and only a couple are psycho enough to declare when friendly (IIRC Catherine of Russia is the worst culprit here). Sharing a religion is one of the best ways to increase your diplomatic score with other leaders, so it can be relevant.
An army does not prevent declarations of war, and if it does, you should be out using that army to kill something.
It most certainly does. Having a large military is the best way of avoiding having someone declare on you. As to what you should be doing with it, there's lots of reasons why someone may not be out attacking. You can't wage perpetual warfare in this game, War Weariness and your economy prevent that. And some players don't necessarily prefer playing a warmonger style. But a strong military is still the best deterrant to being declared on.
Apart from that, having an army is irrelevant to the decision to go to war.
Obviously the best way to keep the peace is to vassalize everybody.