How Do I Keep the Peace?

Get the BUG mod. It shows you your power ranking.

Based on the use of the mod and this ranking I can tell you definately that war comes to you when your military is weak. The mod shows you a ratio of your strength (units, buildings, etc) against theirs. When this ratio hits .5 you will be attacked by those not of your religion. Lower than that and even those of your religion will attack you.

Plain and simple fact, but you have to have the mod to be able to see it happening.

That's merely coincidental. Power only affects a small part of the war decision, which I have outlined above.
 
Things are going well so far with me playing Japan. I set up more cities than I usually would and have more units than usual, and no wars. The only problem I've just hit is that I can't spread my state religion to make other more friendly because the monastaries have been made obsolete. Is there a point in the game where you simply cannot evangelize?
 
Things are going well so far with me playing Japan. I set up more cities than I usually would and have more units than usual, and no wars. The only problem I've just hit is that I can't spread my state religion to make other more friendly because the monastaries have been made obsolete. Is there a point in the game where you simply cannot evangelize?
It's only the monasteries' +10% science production and cultural output that goes away with Scientific Method. Check the build options of any city with a monastery; the option to build missionaries for the monastery's faith should still be there.
 
It's only the monasteries' +10% science production and cultural output that goes away with Scientific Method. Check the build options of any city with a monastery; the option to build missionaries for the monastery's faith should still be there.

Ugh, it looks like I neglected to build a single monastery in my entire empire. Rubbish! Thanks for the heads-up, though.

Another dumb question, though: if you build a city on top of a node, like coal, or the coal appears under a city after the research for revealing it is done, does the city provide it as if a mine was built there? I've noticed that the computer will put a circle on a node for my settlers at times, but I was never sure if it would be a wasted resource if I did so.
 
Ugh, it looks like I neglected to build a single monastery in my entire empire. Rubbish! Thanks for the heads-up, though.

Another dumb question, though: if you build a city on top of a node, like coal, or the coal appears under a city after the research for revealing it is done, does the city provide it as if a mine was built there? I've noticed that the computer will put a circle on a node for my settlers at times, but I was never sure if it would be a wasted resource if I did so.
Yes, building a city on top of a resource will automatically provide the resource to your civ as if you had built the necessary improvement and a road there. However, most or all of the resource's usual bonuses (food, production, commerce) will not be available from that tile.
 
Plain and simple fact, but you have to have the mod to be able to see it happening.

That's not true at all. All the information BUG provides on screen is available in your Demographics screen. BUG just makes it more convenient to access.
 
Ugh, it looks like I neglected to build a single monastery in my entire empire. Rubbish! Thanks for the heads-up, though.

You can still build missionaries if you switch to Organized Religion.
 
I love Civ 4, but the one thing I hate is being dogpiled in pretty much every game. And truthfully, I suck too much at strategy games to be able to win, so is there a setting I could adjust to make people less willing to go to war with me?

eMel


There is the "always peace" setting. Really, though, DIPLOMACY is the best defense. On deity difficulty, for instance, I regularly have 10% and 20% of my neighbors' military and I still don't get declared on. You need to use everything you can to get AI's pleased and friendly towards you. This means adopting the appropriate religion/civics, giving in to demands, joining in wars only if another AI is allied with you, and so on.
 
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