Seabastian Civ
King
- Joined
- Sep 10, 2012
- Messages
- 608
How does one effectively coup a city state? Does this work when I am at war with said City State?
Thanks.
Thanks.
Does this work when I am at war with said City State?
I find that you often have to spend almost as much money to coup successfully as you do to just buy the alliance. So I usually just buy it.
Is anyone actually using coups are part of their normal routine ?
Since you can't tell if another civ has a spy in the same CS, gold gifts run the risk of immediate AI coup, particularly where your gold gift is just enough to get ally status -- next turn the AI coups and you've "wasted" some amount of gold.
If buying the CS alliance will involve (or can affordably involve) two or more gold payments, try this:
Let's say you're at 65 influence and need to get another 57 influence to displace your AI rival as ally, and under the terms the CS is offering right now, you could make a 500 gold gift for 35 influence or a 1000 gold gift for 70 influence. Yes, you could gift the 1000 gold and displace your rival as ally, but you're only 13 influence ahead, which is easy coup territory.
Instead, start by checking coup percentage -- say its 46% (too low to risk). Make 500 gold gift to get 35 influence, raising you to 100 influence (still 22 behind the leader). Recheck coup percentage (now it's 83% -- good to go). Coup successfully to switch places with the AI (you're now at 122 influence and the AI is at 100, which is still too close for comfort). Finally, make the other 500 gold gift, raising influence to 157, which should make you reaosnably coup-resistent.
Instead, start by checking coup percentage -- say its 46% (too low to risk). Make 500 gold gift to get 35 influence, raising you to 100 influence (still 22 behind the leader). Recheck coup percentage (now it's 83% -- good to go).
Or you can save the 500 gold and wait a few turns (at most 16 turns) for the rigging of the election, which when successful * will both give you some influence and drop everybody elses and so will also increase the coup odds.
* Chance of a rig being successful: If no one else has a spy present; 100%. If someone else does; it goes to the highest promoted spy. If there is a tie, then whoever has had the spy present longer.