How do I remove a modded civ's standard units in SQL?

spilo

Chieftain
Joined
Mar 19, 2015
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I am editing the mod file RussiaPutin_Gamedefines.sql of JFD's Putin civ mod.

I have been trying to delete the UnitType in the UnitOverrides column, since simply leaving UnitType blank removes units for XML-based civ code. But it doesn't seem to work here (see attached)

I want to disable this civ's ability to produce battleships, triplanes, fighters, etc.

How should I do it?
 

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try 'NULL' instead of ''

or try breaking the SQL insert into two pieces, one where you specify actual UU replacements, and a second where you do not even state column UnitType or any values for it where you want to not allow the civ to use units from within that class.
 
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