After several games I think my style of play would be identified as a builder. I play quietly in the opening phase not pestering the other civs and just get on with expansion and infrastructure. Yet as a warmongerer I still cant seem to get it right.
In a recent game I was playing as Ottomans on Monarchy difficulty. After geting my territory established I decided since I had no iron or horses I would bash a nearby AI to get their cities with resources. Heres what I did. built barracks in 4 cities and had each of them then build archers at a rate of every two turns. I sent a stack of 8 archers, 1 catapult, and 1 spearman to go and capture the nearest civ city to me which happened to be the Aztec capital. I had them wage war on me first by demanding they remove their forces in my borders which they didn't and the next turn I went for it.... and got completely embarrassed. My 8 veteran Archers managed to beat just 2 Aztec speramen. I kept getting Archers up to the capital but by the time they got there the previous stack were severly injured and depleted so I made little progress and just ended up losing several units through attrition.
What went wrong? Usually when Im in a hurry to take a city quickly I send out a stack of 10 at a minimum but I am now wondering what sort of number is effective? In later stages of the game I attack with several units as its easier to move them when rail roads are built. When playing the AI I usually do well playing peacefully and only attacking when the AI starts a war with me, but when I am the instigator it rarely goes well. Usually I find I am too busy building city improvements like temples etc and workers to worry much about building an enormous army by the time I start a war Im usually not the strongest civ but am miles better than the AI in techs. So Im going to have to start from the basics. How many units should a stack consist of? 10? 20? 30+? In the example above, the game was just at the beginning of the middle ages so was in a rush to declare war soon before the AI built new units that I'd have no chance against since I hadn't the resources to build decent units myself.
In a recent game I was playing as Ottomans on Monarchy difficulty. After geting my territory established I decided since I had no iron or horses I would bash a nearby AI to get their cities with resources. Heres what I did. built barracks in 4 cities and had each of them then build archers at a rate of every two turns. I sent a stack of 8 archers, 1 catapult, and 1 spearman to go and capture the nearest civ city to me which happened to be the Aztec capital. I had them wage war on me first by demanding they remove their forces in my borders which they didn't and the next turn I went for it.... and got completely embarrassed. My 8 veteran Archers managed to beat just 2 Aztec speramen. I kept getting Archers up to the capital but by the time they got there the previous stack were severly injured and depleted so I made little progress and just ended up losing several units through attrition.
What went wrong? Usually when Im in a hurry to take a city quickly I send out a stack of 10 at a minimum but I am now wondering what sort of number is effective? In later stages of the game I attack with several units as its easier to move them when rail roads are built. When playing the AI I usually do well playing peacefully and only attacking when the AI starts a war with me, but when I am the instigator it rarely goes well. Usually I find I am too busy building city improvements like temples etc and workers to worry much about building an enormous army by the time I start a war Im usually not the strongest civ but am miles better than the AI in techs. So Im going to have to start from the basics. How many units should a stack consist of? 10? 20? 30+? In the example above, the game was just at the beginning of the middle ages so was in a rush to declare war soon before the AI built new units that I'd have no chance against since I hadn't the resources to build decent units myself.