acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,496
How to people feel about Alliances? Like em? Hate em? Slightly nervous?
Some random thoughts:
Do people make much use of them? Do they have any use for fast Victories? Do people find they’re a bit more dynamic in terms of Diplomacy than I’ve found them? What Alliances do people tend to choose?
Some random thoughts:
- Alliances weirdly don’t seem to have much to do with actual Diplomacy. Early game I often try to get some tactical friendship. A few gifts or good trade deals. An open border. Avoiding obvious trolling like settling close. A joint war. I don’t usually worry too much about Agendas - I just find it too hard to really play to most of them except a few. Anyway, a good friendship can have some tactical benefits. Better trade deals. Neutralise a potential aggressor. That sort of stuff. I try doing that whole you hate him so you’ll like me, and the Global Relations mod makes that easier, but honestly I rarely bother.
- Anyway. Friendships offer turn into Alliances, and then that’s about it really, diplomatically speaking.
- I do very much like the link between Alliances, Trade and Yields. It certainly makes Trade more interesting and does create a reason to get on well with at least some others. And it takes on a whole new dimension with Wesselbank. Er, Wisembank. Er, Whistle-Wastle-Fissle Bank. Of for goodness sake. You all know what I mean.
- I like how conceptually Alliances are about Defending against certain Victory types, not winning them. Like, you don’t take a Research Alliance to win a Space Victory. You take it because you and another player aren’t focusing on Science, because you’re pursuing some other VC, and you need to keep pace with a Third Player who is pumping science all the way to Space.
- I also like how the downside to an Alliance is that you can’t murder your friend directly (or, if you do, you may incur an Emergency), so there’s a strategic trade off making Alliances. But then you do have the option to be sneaky and mess with them in other ways, eg spies, loyalty, religion, WC resolutions. Just like real Allies - hey, anyone want to buy an encryption computer from this totally okay Swiss company I have here?
- I dislike the 72 Flavours of Alliances design approach. Just like City States, Districts, Governors and many other things, Alliances have that design where there the “science” one, the “culture” one, the “gold” one, the “Faith” one etc. Just feels a bit silly, which is why I cal, it 72 Flavours design (hey, they even have different colours! ... groan). I wish each Alliance was a bit more mixed purpose, so you had to think a bit harder about which type you wanted and / or you could have more than one of each type (like, maybe I want more than one military alliance?). But I get that the 72 Flavours approach is easier for casual / new players to grasp and easier to balance. So, hey, I can live with it.
- It doesn’t feel like many Civs really leverage Alliances, unless you count Civs that leverage trade routes more. But that’s fine by me - mechanically, Alliances seem to do enough already.
Do people make much use of them? Do they have any use for fast Victories? Do people find they’re a bit more dynamic in terms of Diplomacy than I’ve found them? What Alliances do people tend to choose?
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