The resource and production system of Civ 4 has some serious flaws. * Each civilization, no matter its size, needs exactly one resource deposit. This is a "Matthew effect" (For unto every one that hath shall be given, and he shall have abundance: but from him that hath not shall be taken away even that which he hath. - Matthew 25:29) which helps a stronger civilization at the cost of a weaker one. * The player must micro-manage resource exchange. Beneficial trade deals should be automatic so the player does not need to bother with them. * Many resources are critical for survival. If you cannot secure sources of copper, iron, horses, oil, aluminum AND uranium in your territory, you might be a sitting duck to an enemy during some period of the game. * Production is tied to hills and forests. A coastal or flatland city might support a large population and provide lots of intellectual property (science, culture and espionage), but it can never create large wonders or armies. * Electric power is represented twice. Since Civ 1, each city can build a power plant that provides extra production. But in Civ 4, watermills and windmills add extra commerce when Electricity is discovered. This is confusing. How do we fix this system for Civ 5 without making the game more complex?