The bulk of it is XML modifying. If you look in GameInfos in the XML folder, you'll see a file called ReligionInfo. All the information for the religions are there.
Adding all the things that come with religion - missionaries, shrines, etc. - are modified just like you would if you were to make a new unit or building.
The more complicated aspect of adding a new religion is the python programming; you have to adjust the info screens for religions to accommodate 8 religions instead of the usual 7.
The more complicated aspect of adding a new religion is the python programming; you have to adjust the info screens for religions to accommodate 8 religions instead of the usual 7.
If you are adding religions or resources you'll have to edit Gamefont.tga and Gamefont_75.tga files and getting them to work after editing can be problematic. There's tutorial on how to edit those files.
There's also scrollable religion screen available for download, just adding it to ..\python\screens' folder solves that problem. Font files will be bigger problem.
If you are adding religions or resources you'll have to edit Gamefont.tga and Gamefont_75.tga files and getting them to work after editing can be problematic. There's tutorial on how to edit those files.
There's also scrollable religion screen available for download, just adding it to ..\python\screens' folder solves that problem. Font files will be bigger problem.
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