How Do You Counter Grenadiers?

Yxklyx

King
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May 7, 2008
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So what's the best counter to the AI building tons of Grenadiers? Just your own Grenadiers? Defending with Cavalry doesn't seem like a good solution.
 
Cannons.

Calvary obviously, but you knew that.

Your own grenaders.

infantry :D

Except that you usually want your Cavalry to have Flanking and your Cannons to have City Attack - both which leave them vulnerable to Comat I/II Grenadiers - plus you generally don't want those units to defend.
 
You mean you promote calvary to charge? That's overkill big time.

You can promote one or two cannons with drill for grenadeer defense if you don't have your own grenadeers or calvary.

Calvary with pinch is generally the best defense vs grenadeers out of a city. Not sure what else to tell you.
 
Except that you usually want your Cavalry to have Flanking and your Cannons to have City Attack - both which leave them vulnerable to Comat I/II Grenadiers - plus you generally don't want those units to defend.

Cav isn't for defending, It is meant for attacking the enemies stack.
 
Rifles! Grenadiers have +50% against Rifles only on attack. So if you attack grenadiers with rifles you usually win.
Of course Rifles supported by MachineGuns in a stack
 
If you're defending against ai grennies machine guns will stop them dead in their tracks. If you're attacking them cavalry or cannon + whatever.
 
The key is to start specialising your military. So, you want your city busting units, and your stack defenders. And if you know that you are going to face a shed-load of a particular enemy unit in the open field then promote some units to deal with them. Once they have the correct bonuses they should be the units that fight the first battles against the grenadiers. As noted earlier Cavalry with Pinch may help, also Rifles with Pinch (which you can also use as second wave city assault troops). Also, promote a couple of Cannon along the Barrage route - you may lose them but they will weaken a Grenadier stack beautifully. Then you can mop up with whatever you choose.

That, or get a tech lead like Flight, build some bombers, and collateral the AI's stack to hell and back!
 
Forgot to ask - what civ are you playing? If it's England then you have nothing to worry about - Redcoats should shred the AI grenadiers.

I hate seeing AI grenadiers - the AI loves them (same with SAM Infantry). When I start to see AI grenadiers I know the next war might be difficult.
 
If you are going to use canons as defense then upgrade them with combat I/II. Since they take no siege damage they are good stack defenders as long as the enemy is not bringing a lot of cuirassiers/cavalry.

But the best defense is better tech rate so you can use bombers and tanks to take them down ;)
 
Unless you have at least cavalry/machine guns/grenadiers there is no defensive counter unit to grenadiers (cavalry are fine defending against them). It's fairly common for me to mass cannons + rifles, and my enemy gets grenadiers a couple of turns after I DOW (inadequate preparatory intel on my part). If I'm nowhere near cavalry or machine guns this can be quite disheartening. But it's not the end of the world since, as mentioned, they only get the bonus on attack and cannons do ok (not great) against them.
 
If you're defending against ai grennies machine guns will stop them dead in their tracks. If you're attacking them cavalry or cannon + whatever.

Well, I would HOPE that Machine Guns would, seeing that Grenadiers UPGRADE to them!:) Seems like Pinch Cavalry is the best answer and that Rifles lost a lot of their usefulness when Grenadiers were introduced.

Grenadiers would seem to fit better at Replaceable Parts w/Chemistry since they're part of the Cavalry/Rifle/Grenadier triptych - that would also prolong the Musketman's use.
 
grenadiers are a non-factor in 99% of my games :crazyeye:
Cavalry is fine "defending" vs. them if really needed, btw who said you want flanking?!?
You want pinch and if the AI has made it to cavalry too maybe even the nice horse symbol (can't remember the name ffs lol, 25% vs. mounted...) because there might not always be a rifle along with the fast moving cavs.
 
grenadiers are a non-factor in 99% of my games :crazyeye:
Cavalry is fine "defending" vs. them if really needed, btw who said you want flanking?!?
You want pinch and if the AI has made it to cavalry too maybe even the nice horse symbol (can't remember the name ffs lol, 25% vs. mounted...) because there might not always be a rifle along with the fast moving cavs.

I believe it's called "formation". Also flanking 2 cav has amazing survival rates when attacking mixed stacks, you're much better off attacking enemy stacks than waiting for them to hit you. If you attack a stack with cavalry they do extra flanking damage to their siege. So if you let their SOD cross your borders and then hit them with cannons plus a few cavs, they don`t stand a chance. But if you have cannons and cav you should really be attacking the enemy and not trying to defend yourself.
 
I believe it's called "formation". Also flanking 2 cav has amazing survival rates when attacking mixed stacks, you're much better off attacking enemy stacks than waiting for them to hit you. If you attack a stack with cavalry they do extra flanking damage to their siege. So if you let their SOD cross your borders and then hit them with cannons plus a few cavs, they don`t stand a chance. But if you have cannons and cav you should really be attacking the enemy and not trying to defend yourself.

That's not how it works in practice - at least in the game I had. I was trying to siege one of Brennus' cities so I moved my SOD next to his city first (just 1 tile in from the border)- Cannon, Flanking Cavalry, Rifles. Before I get a chance to attack he sends a 16 or so Grenadiers at me which target my Cavalry and Cannons - had to bid a hasty retreat after that. Sure if they send their SOD to attack you in your territory all is fine but when you want to go on the offensive there's nothing to counter Grenadiers (assuming tech parity!) other than Combat/Pinch Cavalry. The other option is to play defensively and watch your war weariness shoot through the roof after a couple of hundred years of war because you haven't managed to capture any of your opponent's cities.
 
Casualties inflicted and taken on tiles dominated by your culture do not build war weariness.

I would much rather the AI come after me with grenadiers than cannon. If you have cannon and/or cavalry and you have an enemy stack in your territory, then attacking that stack is defense.

Collateral initiative is king of combat anyhow, so the AI spamming another unit that is also better on offense than defense does not change this equation at all.
 
Try splitting your stacks and advancing on a city simultaneously from two directions. Apart from that, I use cannons to weaken grenadiers then send in riflemen, I tend not to use cavalry as I generally beeline infantry.

On an entirely different note, I got absolutely battered by a stack of cavalry attacking my riflemen and cannon yesterday , I must have lost 25 cannon and 20 odd riflemen to the same number of combat 1 and 2 promoted cavalry.

This was one of three stacks I had moving into enemy territory, so no major harm done, but I did have to do some major reorganisation of my garrisons to deal with the now, unopposed, 30 odd injured cavalry units marauding through my interior, just as well I had a few infantry and railways to get to the scene of the crime quickly.
 
Try splitting your stacks and advancing on a city simultaneously from two directions. Apart from that, I use cannons to weaken grenadiers then send in riflemen, I tend not to use cavalry as I generally beeline infantry.

On an entirely different note, I got absolutely battered by a stack of cavalry attacking my riflemen and cannon yesterday , I must have lost 25 cannon and 20 odd riflemen to the same number of combat 1 and 2 promoted cavalry.

This was one of three stacks I had moving into enemy territory, so no major harm done, but I did have to do some major reorganisation of my garrisons to deal with the now, unopposed, 30 odd injured cavalry units marauding through my interior, just as well I had a few infantry and railways to get to the scene of the crime quickly.

Be careful about splitting stacks. If the AI still has a large stack left that allows them to take you out one stack at a time.

If you have infantry, they take care of Grens nicely.
 
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