planetfall
Emperor
Once again I got bored with the doldrums of the middle ages. This is a series of turns, like about 44, where nothing interesting happens. The techs between mass production and rifling. Other civs are too far away and cities too strong without good bombard units. If beeline to rifling then fall behind in science and may gain one civ, but others get so much stronger it's like shooting self in foot. So how do you keep interest?
Here is a list of techs in current game for example
Here is a list of techs in current game for example
2 | mass production |
1 | stirrups |
1 | banking |
2 | scientific theory |
2 | industrialization |
2 | sanitation |
3 | gunpowder |
2 | metal casting |
5 | economics |
5 | replaceable parts |
6 | chemistry |
3 | siege tactics |
4 | ballistics |
4 | military science |
2 | rifling |
| |
44 | turns |